added reload animation and feature

This commit is contained in:
Mausham
2025-12-30 16:22:49 -08:00
parent 1a61f3c506
commit 0ec69f66c9
16 changed files with 27895 additions and 26896 deletions

View File

@@ -8,6 +8,7 @@ namespace Darkmatter.Core
public void Reload();
bool canAttack { get; }
string WeaponName { get; }
public int AmmoCount { get; }
}
}

View File

@@ -1,10 +1,11 @@
using System.Threading.Tasks;
using UnityEngine;
namespace Darkmatter.Core
{
public interface IPlayerAnim : IHumonoidAnim
{
void PlayReloadAnim();
public void PlayReloadAnim(IWeapon currentWeapon);
void PlayShootAnim();
}
}