added reload animation and feature
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@@ -8,6 +8,7 @@ namespace Darkmatter.Core
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public void Reload();
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bool canAttack { get; }
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string WeaponName { get; }
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public int AmmoCount { get; }
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}
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}
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@@ -1,10 +1,11 @@
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using System.Threading.Tasks;
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using UnityEngine;
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namespace Darkmatter.Core
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{
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public interface IPlayerAnim : IHumonoidAnim
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{
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void PlayReloadAnim();
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public void PlayReloadAnim(IWeapon currentWeapon);
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void PlayShootAnim();
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}
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}
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