added temp scene and wave based enemy
This commit is contained in:
@@ -10,11 +10,12 @@ namespace Darkmatter.Core
|
||||
|
||||
GameObject GameObject { get; }
|
||||
void InitializeFromFactory(Transform player,List<Transform> patrolPoints);
|
||||
bool isDead { get; }
|
||||
bool isDead { get; set; }
|
||||
NavMeshAgent EnemyAI { get; }
|
||||
List<Transform> PatrolPoints { get; }
|
||||
void SetDestination(Vector3 destination);
|
||||
Vector3 ReturnMyPos();
|
||||
Transform PlayerTarget { get; }
|
||||
void Reset();
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user