added temp scene and wave based enemy
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using UnityEngine;
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namespace Darkmatter.Core
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{
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public interface IAudioService
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{
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void PlayMusic(AudioId id);
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void StopMusic();
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void PlaySFX(AudioId id,float volume);
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void PlaySFXAt(AudioId id, UnityEngine.Vector3 position);
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}
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}
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fileFormatVersion: 2
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guid: ad5ce615be52e274db215ee4a11cf0e4
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