added temp scene and wave based enemy
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@@ -15,10 +15,10 @@ namespace Darkmatter.Domain
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public override void Enter()
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{
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base.Enter();
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Debug.Log("Entered Chase State");
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runner.SetSpeed(enemyConfig.chaseSpeed);
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enemyAnimController.PlayeChaseAnim(true);
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enemyPawn.OnHealthDecreased += HandleHealth;
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runner.audioService.PlaySFXAt(AudioId.Zombie_Growl, enemyPawn.ReturnMyPos());
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}
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private void HandleHealth(float health)
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@@ -34,7 +34,6 @@ namespace Darkmatter.Domain
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base.Update();
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HandleChase();
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CheckForStateBreak();
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Debug.Log("Updated Chase State");
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}
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private void CheckForStateBreak()
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@@ -57,7 +56,6 @@ namespace Darkmatter.Domain
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public override void Exit()
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{
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base.Exit();
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Debug.Log("Exiting Chase State");
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enemyAnimController.PlayeChaseAnim(false);
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enemyPawn.OnHealthDecreased -= HandleHealth;
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