added temp scene and wave based enemy

This commit is contained in:
Mausham
2026-01-01 17:48:58 -08:00
parent eeea619790
commit 15a7bed129
623 changed files with 15683 additions and 1206 deletions

View File

@@ -15,10 +15,10 @@ namespace Darkmatter.Domain
public override void Enter()
{
base.Enter();
Debug.Log("Entered Chase State");
runner.SetSpeed(enemyConfig.chaseSpeed);
enemyAnimController.PlayeChaseAnim(true);
enemyPawn.OnHealthDecreased += HandleHealth;
runner.audioService.PlaySFXAt(AudioId.Zombie_Growl, enemyPawn.ReturnMyPos());
}
private void HandleHealth(float health)
@@ -34,7 +34,6 @@ namespace Darkmatter.Domain
base.Update();
HandleChase();
CheckForStateBreak();
Debug.Log("Updated Chase State");
}
private void CheckForStateBreak()
@@ -57,7 +56,6 @@ namespace Darkmatter.Domain
public override void Exit()
{
base.Exit();
Debug.Log("Exiting Chase State");
enemyAnimController.PlayeChaseAnim(false);
enemyPawn.OnHealthDecreased -= HandleHealth;