separated logic for weapon code refactored
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@@ -1,4 +1,5 @@
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using Darkmatter.Core;
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using System;
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using UnityEngine;
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namespace Darkmatter.Domain
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@@ -17,9 +18,15 @@ namespace Darkmatter.Domain
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public override void Update()
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{
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HandlePlayerMovement();
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HandleShoooting();
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CheckForStateBreak();
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}
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private void HandleShoooting()
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{
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runner.Shoot(inputReader.isShooting);
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}
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public override void LateUpdate()
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{
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HandlePlayerRotation();
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@@ -44,7 +51,7 @@ namespace Darkmatter.Domain
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private void CheckForStateBreak()
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{
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if (runner.playerController.isGrounded)
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if (runner.playerPawn.isGrounded)
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{
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runner.ChangeState(new LocomotionState(runner));
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}
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