separated logic for weapon code refactored
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@@ -29865,7 +29865,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Unity.Cinemachine::Unity.Cinemachine.CinemachineThirdPersonAim
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AimCollisionFilter:
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serializedVersion: 2
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m_Bits: 1
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m_Bits: 4294967295
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IgnoreTag:
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AimDistance: 200
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NoiseCancellation: 1
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@@ -36155,6 +36155,7 @@ MonoBehaviour:
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playerConfig: {fileID: 11400000, guid: 893990031b7e34e48aec7db96883252f, type: 2}
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cameraConfig: {fileID: 11400000, guid: e862049a6864bb347903dec038b0ba28, type: 2}
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gunWeapon: {fileID: 1291938116}
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TargetProvider: {fileID: 9174570246757384965}
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--- !u!1 &968176019
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GameObject:
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m_ObjectHideFlags: 0
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@@ -41314,8 +41315,9 @@ MonoBehaviour:
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m_EditorClassIdentifier: PresentationAssembly::Darkmatter.Presentation.GunWeapon
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MuzzleFlashParticle: {fileID: 7825428930137112052}
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BulletHitEffectParticle: {fileID: 370982010}
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fireRate: 1
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fireRate: 0.1
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ammoCount: 40
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BulletHole: {fileID: 4555957734307141869, guid: 4de3748ba04e4fa41b656da3f8d23a5a, type: 3}
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--- !u!1 &1316836208
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GameObject:
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m_ObjectHideFlags: 0
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@@ -46374,7 +46376,7 @@ MonoBehaviour:
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m_EditorClassIdentifier: Unity.Cinemachine::Unity.Cinemachine.CinemachineThirdPersonAim
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AimCollisionFilter:
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serializedVersion: 2
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m_Bits: 1
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m_Bits: 4294967295
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IgnoreTag:
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AimDistance: 200
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NoiseCancellation: 1
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@@ -57690,9 +57692,10 @@ GameObject:
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- component: {fileID: 3649487752288184257}
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- component: {fileID: 3317298528410109698}
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- component: {fileID: 9174570246757384964}
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- component: {fileID: 3102384702973419205}
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- component: {fileID: 5149987667482231426}
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- component: {fileID: 7539699777945653300}
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- component: {fileID: 3102384702973419205}
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- component: {fileID: 9174570246757384965}
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m_Layer: 0
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m_Name: Player
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m_TagString: Untagged
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@@ -59020,15 +59023,6 @@ MonoBehaviour:
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serializedVersion: 2
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m_Bits: 8
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turnSpeed: 4
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smoothing: 10
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animator: {fileID: 3649487752288184257}
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aim: {fileID: 1758691227}
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muzzlePos: {fileID: 2862136830057316804}
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fireRate: 0.1
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muzzleFlashParticle: {fileID: 7825428930137112052}
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bulletHitParticle: {fileID: 370982010}
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BulletHole: {fileID: 4555957734307141869, guid: 4de3748ba04e4fa41b656da3f8d23a5a, type: 3}
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bulletAmount: 40
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--- !u!1 &7547960368595836929
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GameObject:
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m_ObjectHideFlags: 0
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@@ -98583,6 +98577,25 @@ CharacterController:
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m_SkinWidth: 0.08
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m_MinMoveDistance: 0.001
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m_Center: {x: 0, y: 1.4, z: 0}
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--- !u!114 &9174570246757384965
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 682798877665067124}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 315b8f05ac753ce4cb4b05beec2a6f9f, type: 3}
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m_Name:
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m_EditorClassIdentifier: PresentationAssembly::Darkmatter.Presentation.PlayerTargetProvider
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aimLayer:
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serializedVersion: 2
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m_Bits: 0
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currentAimPos: {x: 0, y: 0, z: 0}
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AimObject: {fileID: 1758691227}
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smoothing: 10
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maxDistance: 100
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_ObjectHideFlags: 0
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