diff --git a/Assets/Art/Characters/NPC/Prefabs/FatZombie.prefab b/Assets/Art/Characters/NPC/Prefabs/FatZombie.prefab index 17509ba..ea96e8d 100644 --- a/Assets/Art/Characters/NPC/Prefabs/FatZombie.prefab +++ b/Assets/Art/Characters/NPC/Prefabs/FatZombie.prefab @@ -302,6 +302,7 @@ GameObject: - component: {fileID: 4193559228769778618} - component: {fileID: 3688033262952903992} - component: {fileID: 4621369044726135548} + - component: {fileID: 1262021852007174908} m_Layer: 0 m_Name: FatZombie m_TagString: Untagged @@ -406,14 +407,6 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: PresentationAssembly::Darkmatter.Presentation.EnemyMotor enemyAI: {fileID: 5265447112151943116} - playerTransform: {fileID: 0} - patrolPoints: - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - - {fileID: 0} - enemyConfig: {fileID: 11400000, guid: 1e02b1a664706154ead0ba098a00c234, type: 2} --- !u!114 &3688033262952903992 MonoBehaviour: m_ObjectHideFlags: 0 @@ -448,6 +441,18 @@ BoxCollider: serializedVersion: 3 m_Size: {x: 0.67956746, y: 1.6583844, z: 0.61457443} m_Center: {x: -0.0076850057, y: 0.8590092, z: 0.10332298} +--- !u!114 &1262021852007174908 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2162868264375740700} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 2fbe43d3f58deb3489ba1565abc2b050, type: 3} + m_Name: + m_EditorClassIdentifier: DomainAssembly::Darkmatter.Domain.EnemyController --- !u!1 &2323887794076591119 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Art/Characters/NPC/Prefabs/Zombie.prefab b/Assets/Art/Characters/NPC/Prefabs/Zombie.prefab index 7a5d9e1..4821b53 100644 --- a/Assets/Art/Characters/NPC/Prefabs/Zombie.prefab +++ b/Assets/Art/Characters/NPC/Prefabs/Zombie.prefab @@ -716,6 +716,7 @@ GameObject: - 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builder.RegisterEntryPoint(Lifetime.Scoped); builder.RegisterComponent(playerAnim); builder.RegisterComponent(inputReader); @@ -30,17 +41,29 @@ namespace Darkmatter.App builder.RegisterComponent(TargetProvider); builder.RegisterComponent(playerConfig); builder.RegisterComponent(cameraConfig); - builder.RegisterComponent(enemyConfig); + builder.RegisterComponent(enemyConfig); builder.RegisterComponent(camService); builder.RegisterComponent(gunWeapon); + builder.RegisterComponent(spawnner); - builder.RegisterComponentInHierarchy(); - builder.RegisterComponentInHierarchy(); + //builder.RegisterComponentInHierarchy(); + //builder.RegisterComponentInHierarchy(); builder.Register(Lifetime.Scoped); builder.Register(Lifetime.Scoped); - + + builder.Register(container => + new EnemyFactory( + playerTransform, + patrolPoints, + fatZombie, + SlimZombie, + resolver), + Lifetime.Scoped); + + + } } } diff --git a/Assets/Darkmatter/Code/Core/Contracts/Enemy/IEnemyPawn.cs b/Assets/Darkmatter/Code/Core/Contracts/Enemy/IEnemyPawn.cs index a4190f3..c6209de 100644 --- a/Assets/Darkmatter/Code/Core/Contracts/Enemy/IEnemyPawn.cs +++ b/Assets/Darkmatter/Code/Core/Contracts/Enemy/IEnemyPawn.cs @@ -7,7 +7,7 @@ namespace Darkmatter.Core { public interface IEnemyPawn : IDamageable { - void InitializeFromFactory(); + void InitializeFromFactory(Transform player,List patrolPoints); bool isDead { get; } NavMeshAgent EnemyAI { get; } List PatrolPoints { get; } diff --git a/Assets/Darkmatter/Code/Domain/Enemy/EnemyController.cs b/Assets/Darkmatter/Code/Domain/Enemy/EnemyController.cs index cc11196..c8c5fa9 100644 --- a/Assets/Darkmatter/Code/Domain/Enemy/EnemyController.cs +++ b/Assets/Darkmatter/Code/Domain/Enemy/EnemyController.cs @@ -4,7 +4,7 @@ using VContainer.Unity; namespace Darkmatter.Domain { - public class EnemyController : IStartable, ITickable + public class EnemyController : MonoBehaviour { [Inject] EnemyStateMachine esm; @@ -13,7 +13,7 @@ namespace Darkmatter.Domain esm.ChangeState(new PatrolState(esm)); } - public void Tick() + public void Update() { esm.Update(); } diff --git a/Assets/Darkmatter/Code/Domain/Factory/EnemyFactory.cs b/Assets/Darkmatter/Code/Domain/Factory/EnemyFactory.cs index 759daf9..aea1c89 100644 --- a/Assets/Darkmatter/Code/Domain/Factory/EnemyFactory.cs +++ b/Assets/Darkmatter/Code/Domain/Factory/EnemyFactory.cs @@ -1,5 +1,6 @@ using Darkmatter.Core; using System.Collections.Generic; +using System.Linq; using UnityEngine; using VContainer; @@ -12,12 +13,13 @@ namespace Darkmatter.Domain private readonly GameObject fatZombiePrefab; private readonly GameObject slimZombiePrefab; private readonly IObjectResolver objectResolver; - public EnemyFactory(Transform playerTransform, List patrolPoints, GameObject fatZombiePrefab, GameObject slimZombiePrefab) + public EnemyFactory(Transform playerTransform, List patrolPoints, GameObject fatZombiePrefab, GameObject slimZombiePrefab, IObjectResolver resolver) { this.playerTransform = playerTransform; this.patrolPoints = patrolPoints; this.fatZombiePrefab = fatZombiePrefab; this.slimZombiePrefab = slimZombiePrefab; + this.objectResolver = resolver; } public IEnemyPawn GetEnemy(ZombieType type) { @@ -38,7 +40,7 @@ namespace Darkmatter.Domain } objectResolver.Inject(enemyObj); IEnemyPawn enemyPawn = enemyObj.GetComponent(); - + enemyPawn.InitializeFromFactory(playerTransform, GetRandomPatrolPoints(Random.Range(4, patrolPoints.Count))); return enemyPawn; } @@ -46,5 +48,11 @@ namespace Darkmatter.Domain { return patrolPoints[Random.Range(0, patrolPoints.Count)].position; } + + private List GetRandomPatrolPoints(int count) + { + return patrolPoints.OrderBy(x=>Random.value).Take(count).ToList(); + + } } } diff --git a/Assets/Darkmatter/Code/Presentation/Enemies/EnemiesSpawnner.cs b/Assets/Darkmatter/Code/Presentation/Enemies/EnemiesSpawnner.cs new file mode 100644 index 0000000..58a3dca --- /dev/null +++ b/Assets/Darkmatter/Code/Presentation/Enemies/EnemiesSpawnner.cs @@ -0,0 +1,20 @@ +using Darkmatter.Core; +using UnityEngine; +using VContainer; + +namespace Darkmatter.Presentation +{ + public class EnemiesSpawnner : MonoBehaviour + { + [Inject] IEnemyFactory _enemyFactory; + public int enemiesCount = 2; + + private void Start() + { + for (int i = 0;i< enemiesCount;i++) + { + _enemyFactory.GetEnemy(ZombieType.Fat); + } + } + } +} diff --git a/Assets/Darkmatter/Code/Presentation/Enemies/EnemiesSpawnner.cs.meta b/Assets/Darkmatter/Code/Presentation/Enemies/EnemiesSpawnner.cs.meta new file mode 100644 index 0000000..648ebeb --- /dev/null +++ b/Assets/Darkmatter/Code/Presentation/Enemies/EnemiesSpawnner.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: a025e89a66ec0f147a00c91dcb63c22f \ No newline at end of file diff --git a/Assets/Darkmatter/Code/Presentation/Enemies/EnemyMotor.cs b/Assets/Darkmatter/Code/Presentation/Enemies/EnemyMotor.cs index ae9c9a0..a0b8157 100644 --- a/Assets/Darkmatter/Code/Presentation/Enemies/EnemyMotor.cs +++ b/Assets/Darkmatter/Code/Presentation/Enemies/EnemyMotor.cs @@ -10,13 +10,11 @@ namespace Darkmatter.Presentation public class EnemyMotor : MonoBehaviour, IEnemyPawn { [SerializeField] private NavMeshAgent enemyAI; - 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