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b/Assets/Darkmatter/Code/App/Installers/GameLifetimeScope.cs index 153b6ac..409ca58 100644 --- a/Assets/Darkmatter/Code/App/Installers/GameLifetimeScope.cs +++ b/Assets/Darkmatter/Code/App/Installers/GameLifetimeScope.cs @@ -9,6 +9,7 @@ namespace Darkmatter.App { public class GameLifetimeScope : LifetimeScope { + [SerializeField] private InputReaderSO inputReader; [SerializeField] private PlayerMotor playerMotor; [SerializeField] private PlayerAnimController playerAnim; @@ -26,6 +27,7 @@ namespace Darkmatter.App builder.RegisterComponent(playerConfig); builder.RegisterComponent(cameraConfig); builder.Register(Lifetime.Scoped); + builder.RegisterComponentInHierarchy().As(); } } } diff --git a/Assets/Darkmatter/Code/Core/Attributes/GameInputAction.cs b/Assets/Darkmatter/Code/Core/Attributes/GameInputAction.cs index 8aaa0e8..677b698 100644 --- a/Assets/Darkmatter/Code/Core/Attributes/GameInputAction.cs +++ b/Assets/Darkmatter/Code/Core/Attributes/GameInputAction.cs @@ -127,6 +127,15 @@ public partial class @GameInputAction: IInputActionCollection2, IDisposable ""processors"": """", ""interactions"": """", ""initialStateCheck"": false + }, + { + ""name"": ""ADS Camera"", + ""type"": ""Button"", + ""id"": ""bc014086-71fa-432a-8e3c-3e2003c5244b"", + ""expectedControlType"": """", + ""processors"": """", + ""interactions"": """", + ""initialStateCheck"": false } ], ""bindings"": [ @@ -217,6 +226,17 @@ public partial class @GameInputAction: IInputActionCollection2, IDisposable ""action"": ""Shoot"", ""isComposite"": false, ""isPartOfComposite"": false + }, + { + ""name"": """", + ""id"": ""f5bad540-cf37-4957-ad4a-1e5a5e723890"", + ""path"": ""/rightButton"", + ""interactions"": """", + ""processors"": """", + ""groups"": """", + ""action"": ""ADS Camera"", + ""isComposite"": false, + ""isPartOfComposite"": false } ] } @@ -229,6 +249,7 @@ public partial class @GameInputAction: IInputActionCollection2, IDisposable m_Player_Look = m_Player.FindAction("Look", throwIfNotFound: true); m_Player_Jump = m_Player.FindAction("Jump", throwIfNotFound: true); m_Player_Shoot = m_Player.FindAction("Shoot", throwIfNotFound: true); + m_Player_ADSCamera = m_Player.FindAction("ADS Camera", throwIfNotFound: true); } ~@GameInputAction() @@ -313,6 +334,7 @@ public partial class @GameInputAction: IInputActionCollection2, IDisposable private readonly InputAction m_Player_Look; private readonly InputAction m_Player_Jump; private readonly InputAction m_Player_Shoot; + private readonly InputAction m_Player_ADSCamera; /// /// Provides access to input actions defined in input action map "Player". /// @@ -341,6 +363,10 @@ public partial class @GameInputAction: IInputActionCollection2, IDisposable /// public InputAction @Shoot => m_Wrapper.m_Player_Shoot; /// + /// Provides access to the underlying input action "Player/ADSCamera". + /// + public InputAction @ADSCamera => m_Wrapper.m_Player_ADSCamera; + /// /// Provides access to the underlying input action map instance. /// public InputActionMap Get() { return m_Wrapper.m_Player; } @@ -378,6 +404,9 @@ public partial class @GameInputAction: IInputActionCollection2, IDisposable @Shoot.started += instance.OnShoot; @Shoot.performed += instance.OnShoot; @Shoot.canceled += instance.OnShoot; + @ADSCamera.started += instance.OnADSCamera; + @ADSCamera.performed += instance.OnADSCamera; + @ADSCamera.canceled += instance.OnADSCamera; } /// @@ -401,6 +430,9 @@ public partial class @GameInputAction: IInputActionCollection2, IDisposable @Shoot.started -= instance.OnShoot; @Shoot.performed -= instance.OnShoot; @Shoot.canceled -= instance.OnShoot; + @ADSCamera.started -= instance.OnADSCamera; + @ADSCamera.performed -= instance.OnADSCamera; + @ADSCamera.canceled -= instance.OnADSCamera; } /// @@ -469,5 +501,12 @@ public partial class @GameInputAction: IInputActionCollection2, IDisposable /// /// void OnShoot(InputAction.CallbackContext context); + /// + /// Method invoked when associated input action "ADS Camera" is either , or . + /// + /// + /// + /// + void OnADSCamera(InputAction.CallbackContext context); } } diff --git a/Assets/Darkmatter/Code/Core/Attributes/GameInputAction.inputactions b/Assets/Darkmatter/Code/Core/Attributes/GameInputAction.inputactions index 868e3f6..95f7a41 100644 --- a/Assets/Darkmatter/Code/Core/Attributes/GameInputAction.inputactions +++ b/Assets/Darkmatter/Code/Core/Attributes/GameInputAction.inputactions @@ -41,6 +41,15 @@ "processors": "", "interactions": "", "initialStateCheck": false + }, + { + "name": "ADS Camera", + "type": "Button", + "id": "bc014086-71fa-432a-8e3c-3e2003c5244b", + "expectedControlType": "", + "processors": "", + "interactions": "", + "initialStateCheck": false } ], "bindings": [ @@ -131,6 +140,17 @@ "action": "Shoot", "isComposite": false, "isPartOfComposite": false + }, + { + "name": "", + "id": "f5bad540-cf37-4957-ad4a-1e5a5e723890", + "path": "/rightButton", + "interactions": "", + "processors": "", + "groups": "", + "action": "ADS Camera", + "isComposite": false, + "isPartOfComposite": false } ] } diff --git a/Assets/Darkmatter/Code/Core/Contracts/Others.meta b/Assets/Darkmatter/Code/Core/Contracts/Others.meta new file mode 100644 index 0000000..dac2b4e --- /dev/null +++ b/Assets/Darkmatter/Code/Core/Contracts/Others.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 29db8f30e6e4e7e46836335e6946c6bd +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Darkmatter/Code/Core/Contracts/Others/IDamageable.cs b/Assets/Darkmatter/Code/Core/Contracts/Others/IDamageable.cs new file mode 100644 index 0000000..f8a17be --- /dev/null +++ b/Assets/Darkmatter/Code/Core/Contracts/Others/IDamageable.cs @@ -0,0 +1,10 @@ +using UnityEngine; + +namespace Darkmatter.Core +{ + public interface IDamageable + { + void TakeDamage(float damage); + void Die(); + } +} diff --git a/Assets/Darkmatter/Code/Core/Contracts/Others/IDamageable.cs.meta b/Assets/Darkmatter/Code/Core/Contracts/Others/IDamageable.cs.meta new file mode 100644 index 0000000..8696ae5 --- /dev/null +++ b/Assets/Darkmatter/Code/Core/Contracts/Others/IDamageable.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 3cd1959707bc9f64c9fedf29ea9fb1b7 \ No newline at end of file diff --git a/Assets/Darkmatter/Code/Core/Contracts/Player/IPlayerAnim.cs b/Assets/Darkmatter/Code/Core/Contracts/Player/IPlayerAnim.cs index f07b460..21a60f3 100644 --- a/Assets/Darkmatter/Code/Core/Contracts/Player/IPlayerAnim.cs +++ b/Assets/Darkmatter/Code/Core/Contracts/Player/IPlayerAnim.cs @@ -4,6 +4,7 @@ namespace Darkmatter.Core { public interface IPlayerAnim : IHumonoidAnim { + void PlayReloadAnim(); void PlayShootAnim(); } } diff --git a/Assets/Darkmatter/Code/Core/Contracts/Services/ICameraService.cs b/Assets/Darkmatter/Code/Core/Contracts/Services/ICameraService.cs new file mode 100644 index 0000000..696545a --- /dev/null +++ b/Assets/Darkmatter/Code/Core/Contracts/Services/ICameraService.cs @@ -0,0 +1,9 @@ +using UnityEngine; + +namespace Darkmatter.Core +{ + public interface ICameraService + { + + } +} diff --git a/Assets/Darkmatter/Code/Core/Contracts/Services/ICameraService.cs.meta b/Assets/Darkmatter/Code/Core/Contracts/Services/ICameraService.cs.meta new file mode 100644 index 0000000..73834a6 --- /dev/null +++ b/Assets/Darkmatter/Code/Core/Contracts/Services/ICameraService.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 9ec6d1036e8f7a34b88dc6c49fae0666 \ No newline at end of file diff --git a/Assets/Darkmatter/Code/Core/Contracts/Services/IInputReader.cs b/Assets/Darkmatter/Code/Core/Contracts/Services/IInputReader.cs index 1a3c067..cb780c4 100644 --- a/Assets/Darkmatter/Code/Core/Contracts/Services/IInputReader.cs +++ b/Assets/Darkmatter/Code/Core/Contracts/Services/IInputReader.cs @@ -6,6 +6,7 @@ namespace Darkmatter.Core public interface IInputReader { public event Action OnJumpPerformed; + public event Action OnAdsCameraSwitch; public Vector2 moveInput { get; } public Vector2 lookInput { get; } public bool isShooting { get; } diff --git a/Assets/Darkmatter/Code/Core/Data/Input/InputReaderSO.cs b/Assets/Darkmatter/Code/Core/Data/Input/InputReaderSO.cs index e51c12e..62e942e 100644 --- a/Assets/Darkmatter/Code/Core/Data/Input/InputReaderSO.cs +++ b/Assets/Darkmatter/Code/Core/Data/Input/InputReaderSO.cs @@ -10,6 +10,7 @@ namespace Darkmatter.Core public GameInputAction action; public event Action OnJumpPerformed; + public event Action OnAdsCameraSwitch; public bool isShooting { get; private set; } public Vector2 moveInput { get; private set; } public Vector2 lookInput { get; private set; } @@ -53,5 +54,13 @@ namespace Darkmatter.Core { isShooting = context.ReadValueAsButton(); } + + public void OnADSCamera(InputAction.CallbackContext context) + { + if(context.performed) + { + OnAdsCameraSwitch?.Invoke(); + } + } } } diff --git a/Assets/Darkmatter/Code/Presentation/Animation/PlayerAnimController.cs b/Assets/Darkmatter/Code/Presentation/Animation/PlayerAnimController.cs index cdcfb5c..cadc1bf 100644 --- a/Assets/Darkmatter/Code/Presentation/Animation/PlayerAnimController.cs +++ b/Assets/Darkmatter/Code/Presentation/Animation/PlayerAnimController.cs @@ -6,6 +6,12 @@ namespace Darkmatter.Presentation public class PlayerAnimController : HumonoidAnim, IPlayerAnim { private readonly int shootHash = Animator.StringToHash("IsShooting"); + + public void PlayReloadAnim() + { + Debug.Log("Reloading"); + } + public void PlayShootAnim() { Debug.Log("player Shoot"); diff --git a/Assets/Darkmatter/Code/Presentation/Camera.meta b/Assets/Darkmatter/Code/Presentation/Camera.meta new file mode 100644 index 0000000..6085263 --- /dev/null +++ b/Assets/Darkmatter/Code/Presentation/Camera.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 44cee54525ff71e468d5c70145e8c0e6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Darkmatter/Code/Presentation/Camera/CameraService.cs b/Assets/Darkmatter/Code/Presentation/Camera/CameraService.cs new file mode 100644 index 0000000..c27105a --- /dev/null +++ b/Assets/Darkmatter/Code/Presentation/Camera/CameraService.cs @@ -0,0 +1,30 @@ +using Darkmatter.Core; +using System; +using Unity.Cinemachine; +using UnityEngine; +using VContainer; + +namespace Darkmatter.Presentation +{ + public class CameraService : MonoBehaviour, ICameraService + { + public CinemachineThirdPersonFollow AdsCamera; + [Inject] private IInputReader inputReader; + public bool isAiming = false; + private void Start() + { + inputReader.OnAdsCameraSwitch += SwitchADSCamera; + AdsCamera.gameObject.SetActive(false); + } + private void OnDisable() + { + inputReader.OnAdsCameraSwitch -= SwitchADSCamera; + } + + private void SwitchADSCamera() + { + isAiming = !isAiming; + AdsCamera.gameObject.SetActive(isAiming); + } + } +} diff --git a/Assets/Darkmatter/Code/Presentation/Camera/CameraService.cs.meta b/Assets/Darkmatter/Code/Presentation/Camera/CameraService.cs.meta new file mode 100644 index 0000000..2053c72 --- /dev/null +++ b/Assets/Darkmatter/Code/Presentation/Camera/CameraService.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: a0a5885776e435440ab9d5cf33f86d63 \ No newline at end of file diff --git a/Assets/Darkmatter/Code/Presentation/Enemies.meta b/Assets/Darkmatter/Code/Presentation/Enemies.meta new file mode 100644 index 0000000..b0d58cc --- /dev/null +++ b/Assets/Darkmatter/Code/Presentation/Enemies.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 99f130bb5ff02fa4e8fbb2b3269771f7 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Darkmatter/Code/Presentation/Enemies/Enemy.cs b/Assets/Darkmatter/Code/Presentation/Enemies/Enemy.cs new file mode 100644 index 0000000..f6e109f --- /dev/null +++ b/Assets/Darkmatter/Code/Presentation/Enemies/Enemy.cs @@ -0,0 +1,22 @@ +using Darkmatter.Core; +using UnityEngine; + +namespace Darkmatter.Presentation +{ + public class Enemy : MonoBehaviour, IDamageable + { + public float health = 100f; + public void Die() + { + Debug.Log("Dead"); + this.gameObject.SetActive(false); + } + + public void TakeDamage(float damage) + { + health -= damage; + if (health <= 0) Die(); + Debug.Log("Damage Taken"); + } + } +} diff --git a/Assets/Darkmatter/Code/Presentation/Enemies/Enemy.cs.meta b/Assets/Darkmatter/Code/Presentation/Enemies/Enemy.cs.meta new file mode 100644 index 0000000..94126ed --- /dev/null +++ b/Assets/Darkmatter/Code/Presentation/Enemies/Enemy.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 7cc0904e9eef2eb42860484c3c0d2675 \ No newline at end of file diff --git a/Assets/Darkmatter/Code/Presentation/Player/PlayerMotor.cs b/Assets/Darkmatter/Code/Presentation/Player/PlayerMotor.cs index df52a8f..d452f8a 100644 --- a/Assets/Darkmatter/Code/Presentation/Player/PlayerMotor.cs +++ b/Assets/Darkmatter/Code/Presentation/Player/PlayerMotor.cs @@ -1,14 +1,16 @@ using Darkmatter.Core; using Darkmatter.Domain; using System; +using System.Collections; using UnityEngine; +using UnityEngine.Animations.Rigging; using VContainer; namespace Darkmatter.Presentation { public class PlayerMotor : MonoBehaviour, IPlayerPawn { - + public TwoBoneIKConstraint IKConstraint; [Header("LookSetting")] public Camera mainCamera { get; private set; } public Transform cinemachineFollowTarget; @@ -35,11 +37,12 @@ namespace Darkmatter.Presentation public Transform aim; Vector3 mouseWorldPos = Vector3.zero; public Transform muzzlePos; - public Gun gun; public float fireRate = 0.1f; float nextFiretime=0; - public ParticleSystem particle; + public ParticleSystem muzzleFlashParticle; + public ParticleSystem bulletHitParticle; + public GameObject BulletHole; [Inject] private IInputReader inputReader; @@ -63,30 +66,64 @@ namespace Darkmatter.Presentation { } + public int bulletAmount = 40; private void HandleShooting() { - float shootingWeight = animator.GetLayerWeight(1); - float targetWeight = inputReader.isShooting ? 1 : 0; - float setshootingWeight = Mathf.Lerp(shootingWeight, targetWeight, Time.deltaTime * 5); - animator.SetLayerWeight(1, setshootingWeight); - animator.SetBool("IsShooting", inputReader.isShooting); + //float shootingWeight = animator.GetLayerWeight(1); + //float targetWeight = inputReader.isShooting ? 1 : 0; + //float setshootingWeight = Mathf.Lerp(shootingWeight, targetWeight, Time.deltaTime * 5); + //animator.SetLayerWeight(1, setshootingWeight); + //animator.SetBool("IsShooting", inputReader.isShooting); if (!inputReader.isShooting) return; - if(Time.time>=nextFiretime) + if(Time.time>=nextFiretime && bulletAmount > 0) { + bulletAmount--; nextFiretime = Time.time + fireRate; - gun.Init(muzzlePos.position, aim.position); - particle.Play(); + Vector2 screenPoint = new Vector2(Screen.width / 2, Screen.height / 2); + Ray ray = mainCamera.ScreenPointToRay(screenPoint); + RaycastHit hit; + Physics.Raycast(ray, out hit, 100f); + + if(hit.collider.GetComponent() != null) + { + hit.collider.GetComponent().TakeDamage(10f); + } + + Vector3 spawnPos = hit.point + hit.normal * 0.01f; + GameObject bulletHit = Instantiate(BulletHole, spawnPos, Quaternion.LookRotation(hit.normal)); + + bulletHitParticle.transform.position = spawnPos; + bulletHitParticle.transform.rotation = Quaternion.LookRotation(hit.normal); + bulletHitParticle.Play(true); + Destroy(bulletHit,5f); + muzzleFlashParticle.Play(true); + + if(bulletAmount==0) + { + StartCoroutine(Reload()); + } } } + IEnumerator Reload() + { + IKConstraint.weight = 0f; + animator.SetLayerWeight(1, 1); + animator.SetTrigger("Reload"); + yield return new WaitForSeconds(3f); + bulletAmount =40; + animator.SetLayerWeight(1, 0); + IKConstraint.weight = 1; + } + private void HandleAim() { Vector2 screenPoint = new Vector2(Screen.width/2, Screen.height/2); Ray ray = mainCamera.ScreenPointToRay(screenPoint); if(Physics.Raycast(ray,out RaycastHit hitPoint, 100f,groundLayer)) { - mouseWorldPos= hitPoint.point; + mouseWorldPos= hitPoint.point; aim.position = mouseWorldPos; //aim.position = Vector3.Lerp(aim.position, hitPoint.point, Time.deltaTime * smoothing); } diff --git a/Assets/Darkmatter/Code/Presentation/PresentationAssembly.asmdef b/Assets/Darkmatter/Code/Presentation/PresentationAssembly.asmdef index 096f3c3..625caef 100644 --- a/Assets/Darkmatter/Code/Presentation/PresentationAssembly.asmdef +++ b/Assets/Darkmatter/Code/Presentation/PresentationAssembly.asmdef @@ -5,7 +5,8 @@ "GUID:cf1df9e1968a94c4686f2fbe5ef907fc", "GUID:23f9a018fbd2e1242a0525718cc761d6", "GUID:b0214a6008ed146ff8f122a6a9c2f6cc", - "GUID:4307f53044263cf4b835bd812fc161a4" + "GUID:4307f53044263cf4b835bd812fc161a4", + "GUID:7f7d1af65c2641843945d409d28f2e20" ], "includePlatforms": [], "excludePlatforms": [], diff --git a/Assets/JMO Assets.meta 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Property: "MultiLayer", "bool", "",0 + Property: "EmissiveColor", "ColorRGB", "",0.8000,0.8000,0.8000 + Property: "EmissiveFactor", "double", "",0.0000 + Property: "AmbientColor", "ColorRGB", "",0.0000,0.0000,0.0000 + Property: "AmbientFactor", "double", "",0.5000 + Property: "DiffuseColor", "ColorRGB", "",0.8000,0.8000,0.8000 + Property: "DiffuseFactor", "double", "",1.0000 + Property: "Bump", "Vector3D", "",0,0,0 + Property: "TransparentColor", "ColorRGB", "",1,1,1 + Property: "TransparencyFactor", "double", "",0.0000 + Property: "SpecularColor", "ColorRGB", "",0.8000,0.8000,0.8000 + Property: "SpecularFactor", "double", "",0.2000 + Property: "ShininessExponent", "double", "",80.0 + Property: "ReflectionColor", "ColorRGB", "",0,0,0 + Property: "ReflectionFactor", "double", "",1 + Property: "Emissive", "ColorRGB", "",0,0,0 + Property: "Ambient", "ColorRGB", "",0.0,0.0,0.0 + Property: "Diffuse", "ColorRGB", "",0.8,0.8,0.8 + Property: "Specular", "ColorRGB", "",0.8,0.8,0.8 + Property: "Shininess", "double", "",20.0 + Property: "Opacity", "double", "",1.0 + Property: "Reflectivity", "double", "",0 + } + } + Pose: "Pose::BIND_POSES", "BindPose" { + Type: "BindPose" + Version: 100 + Properties60: { + } + NbPoseNodes: 1 + PoseNode: { + Node: "Model::Icosphere" + Matrix: 0.000000075497901,0.000000000000000,-1.000000000000000,0.000000000000000,-1.000000000000000,0.000000000000000,-0.000000075497901,0.000000000000000,0.000000000000000,1.000000000000000,0.000000000000000,0.000000000000000,0.000000000000000,0.000000000000000,0.000000000000000,1.000000000000000 + } + } + GlobalSettings: { + Version: 1000 + Properties60: { + Property: "UpAxis", "int", "",1 + Property: "UpAxisSign", "int", "",1 + Property: "FrontAxis", "int", "",2 + Property: "FrontAxisSign", "int", "",1 + Property: "CoordAxis", "int", "",0 + Property: "CoordAxisSign", "int", "",1 + Property: "UnitScaleFactor", "double", "",1 + } + } +} + +; Object relations +;------------------------------------------------------------------ + +Relations: { + Model: "Model::Icosphere", "Mesh" { + } + Model: "Model::Producer Perspective", "Camera" { + } + Model: "Model::Producer Top", "Camera" { + } + Model: "Model::Producer Bottom", "Camera" { + } + Model: "Model::Producer Front", "Camera" { + } + Model: "Model::Producer Back", "Camera" { + } + Model: "Model::Producer Right", "Camera" { + } + Model: "Model::Producer Left", "Camera" { + } + Model: "Model::Camera Switcher", "CameraSwitcher" { + } + Material: "Material::unnamed", "" { + } +} + +; Object connections +;------------------------------------------------------------------ + +Connections: { + Connect: "OO", "Model::Icosphere", "Model::Scene" +} +;Takes and animation section +;---------------------------------------------------- + +Takes: { + Current: "Default Take" + Take: "Default Take" { + FileName: "Default_Take.tak" + LocalTime: 0,479181389250 + ReferenceTime: 0,479181389250 + + ;Models 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serializedVersion: 2 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + linearTexture: 1 + correctGamma: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: .25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 1 + generateCubemap: 0 + textureFormat: 1 + maxTextureSize: 64 + textureSettings: + filterMode: -1 + aniso: -1 + mipBias: -1 + wrapMode: 1 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + textureType: 5 + buildTargetSettings: [] +AssetOrigin: + serializedVersion: 1 + productId: 5669 + packageName: War FX + packageVersion: 1.8.04 + assetPath: Assets/JMO Assets/WarFX/Mobile/Textures/Smoke/WFXM_T_SmokeSpikeStretched + A8.tga + uploadId: 301034 diff --git a/Assets/JMO Assets/WarFX/Shaders.meta b/Assets/JMO Assets/WarFX/Shaders.meta new file mode 100644 index 0000000..9b77b78 --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 76d80da38348456428f40ad47fa7c359 diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S Add Scroll.shader b/Assets/JMO Assets/WarFX/Shaders/WFX_S Add Scroll.shader new file mode 100644 index 0000000..edd01ee --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S Add Scroll.shader @@ -0,0 +1,119 @@ +// WarFX Shader +// (c) 2015 Jean Moreno + +Shader "WFX/Scroll/Additive" +{ + Properties + { + _MainTex ("Looped Texture + Alpha Mask", 2D) = "white" {} + _InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0 + + _ScrollSpeed ("Scroll Speed", Float) = 2.0 + } + + Category + { + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + Blend One One + ColorMask RGB + Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) } + BindChannels + { + Bind "Color", color + Bind "Vertex", vertex + Bind "TexCoord", texcoord + } + + // ---- Fragment program cards + SubShader + { + Pass + { + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + #pragma multi_compile_particles + + #include "UnityCG.cginc" + + sampler2D _MainTex; + fixed4 _TintColor; + + struct appdata_t + { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + struct v2f + { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + #ifdef SOFTPARTICLES_ON + float4 projPos : TEXCOORD1; + #endif + }; + + float4 _MainTex_ST; + + v2f vert (appdata_t v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + #ifdef SOFTPARTICLES_ON + o.projPos = ComputeScreenPos (o.vertex); + COMPUTE_EYEDEPTH(o.projPos.z); + #endif + o.color = v.color; + o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); + return o; + } + + sampler2D _CameraDepthTexture; + float _InvFade; + float _ScrollSpeed; + + fixed4 frag (v2f i) : COLOR + { + #ifdef SOFTPARTICLES_ON + float sceneZ = LinearEyeDepth (UNITY_SAMPLE_DEPTH(tex2Dproj(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos)))); + float partZ = i.projPos.z; + float fade = saturate (_InvFade * (sceneZ-partZ)); + i.color.a *= fade; + #endif + + half4 prev = tex2D(_MainTex, i.texcoord).a * i.color.a; + i.texcoord.y -= fmod(_Time*_ScrollSpeed,1); + prev.rgb *= tex2D(_MainTex, i.texcoord).rgb * i.color.rgb; + return prev; + } + ENDCG + } + } + + // ---- Dual texture cards + SubShader { + Pass { + SetTexture [_MainTex] { + combine texture * primary + } + SetTexture [_MainTex] { + combine previous * previous alpha, previous + } + } + } + + // ---- Single texture cards (does not do particle colors) + SubShader { + Pass { + SetTexture [_MainTex] { + combine texture * texture alpha, texture + } + } + } + } +} \ No newline at end of file diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S Add Scroll.shader.meta b/Assets/JMO Assets/WarFX/Shaders/WFX_S Add Scroll.shader.meta new file mode 100644 index 0000000..6f60435 --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S Add Scroll.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7439add42f7e65b4dbc36568299dde17 +AssetOrigin: + serializedVersion: 1 + productId: 5669 + packageName: War FX + packageVersion: 1.8.04 + assetPath: Assets/JMO Assets/WarFX/Shaders/WFX_S Add Scroll.shader + uploadId: 301034 diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S Alpha-Diffuse TintColor.shader b/Assets/JMO Assets/WarFX/Shaders/WFX_S Alpha-Diffuse TintColor.shader new file mode 100644 index 0000000..f1b74c2 --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S Alpha-Diffuse TintColor.shader @@ -0,0 +1,40 @@ +// WarFX Shader +// (c) 2015 Jean Moreno + +Shader "WFX/Transparent Diffuse" +{ + Properties + { + _TintColor ("Main Color", Color) = (1,1,1,1) + _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} + } + + SubShader + { + Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} + Cull Off + LOD 200 + + CGPROGRAM + #pragma surface surf Lambert alpha noforwardadd alpha:fade + + sampler2D _MainTex; + fixed4 _TintColor; + + struct Input + { + float2 uv_MainTex; + float4 color:COLOR; + }; + + void surf (Input IN, inout SurfaceOutput o) + { + fixed4 c = tex2D(_MainTex, IN.uv_MainTex); + o.Albedo = c.rgb * _TintColor.rgb * IN.color.rgb; + o.Alpha = c.a * _TintColor.a * IN.color.a; + } + ENDCG + } + + Fallback "Particles/Alpha Blended" +} diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S Alpha-Diffuse TintColor.shader.meta b/Assets/JMO Assets/WarFX/Shaders/WFX_S Alpha-Diffuse TintColor.shader.meta new file mode 100644 index 0000000..875fc72 --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S Alpha-Diffuse TintColor.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: edb905ac1dd1f8d4688248976976eae3 +AssetOrigin: + serializedVersion: 1 + productId: 5669 + packageName: War FX + packageVersion: 1.8.04 + assetPath: Assets/JMO Assets/WarFX/Shaders/WFX_S Alpha-Diffuse TintColor.shader + uploadId: 301034 diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S Alpha-Specular TintColor.shader b/Assets/JMO Assets/WarFX/Shaders/WFX_S Alpha-Specular TintColor.shader new file mode 100644 index 0000000..ff7fa91 --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S Alpha-Specular TintColor.shader @@ -0,0 +1,45 @@ +// WarFX Shader +// (c) 2015 Jean Moreno + +Shader "WFX/Transparent Specular" +{ + Properties + { + _TintColor ("Main Color", Color) = (1,1,1,1) + _SpecColor ("Specular Color", Color) = (0.5, 0.5, 0.5, 0) + _Shininess ("Shininess", Range (0.01, 1)) = 0.078125 + _MainTex ("Base (RGB) Trans (A)", 2D) = "white" {} + } + + SubShader + { + Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"} + Cull Off + LOD 200 + + CGPROGRAM + #pragma surface surf BlinnPhong alpha noforwardadd approxview alpha:fade + + sampler2D _MainTex; + fixed4 _TintColor; + half _Shininess; + + struct Input + { + float2 uv_MainTex; + float4 color:COLOR; + }; + + void surf (Input IN, inout SurfaceOutput o) + { + fixed4 c = tex2D(_MainTex, IN.uv_MainTex); + o.Albedo = c.rgb * _TintColor.rgb * IN.color.rgb; + o.Alpha = c.a * _TintColor.a * IN.color.a; + o.Specular = _Shininess; + o.Gloss = c.rgb + 0.1; + } + ENDCG + } + + Fallback "Particles/Alpha Blended" +} diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S Alpha-Specular TintColor.shader.meta b/Assets/JMO Assets/WarFX/Shaders/WFX_S Alpha-Specular TintColor.shader.meta new file mode 100644 index 0000000..e7d38d8 --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S Alpha-Specular TintColor.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: b3ceb26205c43c94e95f75d80c0868e1 +AssetOrigin: + serializedVersion: 1 + productId: 5669 + packageName: War FX + packageVersion: 1.8.04 + assetPath: Assets/JMO Assets/WarFX/Shaders/WFX_S Alpha-Specular TintColor.shader + uploadId: 301034 diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S AlphaBlend NoSoftParticles.shader b/Assets/JMO Assets/WarFX/Shaders/WFX_S AlphaBlend NoSoftParticles.shader new file mode 100644 index 0000000..c4eab45 --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S AlphaBlend NoSoftParticles.shader @@ -0,0 +1,72 @@ +// WarFX Shader +// (c) 2015 Jean Moreno + +Shader "WFX/Alpha Blended (No Soft Particles)" +{ +Properties +{ + _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5) + _MainTex ("Particle Texture", 2D) = "white" {} + _InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0 +} + +Category +{ + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + Blend SrcAlpha OneMinusSrcAlpha + ColorMask RGB + Cull Off Lighting Off ZWrite Off + + SubShader + { + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile_particles + #pragma multi_compile_fog + + #include "UnityCG.cginc" + + sampler2D _MainTex; + float4 _MainTex_ST; + fixed4 _TintColor; + + struct appdata_t + { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + struct v2f + { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + UNITY_FOG_COORDS(1) + }; + + + v2f vert (appdata_t v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + o.color = v.color; + o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); + UNITY_TRANSFER_FOG(o,o.vertex); + return o; + } + + fixed4 frag (v2f i) : SV_Target + { + fixed4 col = 2.0f * i.color * _TintColor * tex2D(_MainTex, i.texcoord); + UNITY_APPLY_FOG(i.fogCoord, col); + return col; + } + ENDCG + } + } +} +} diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S AlphaBlend NoSoftParticles.shader.meta b/Assets/JMO Assets/WarFX/Shaders/WFX_S AlphaBlend NoSoftParticles.shader.meta new file mode 100644 index 0000000..ee395c4 --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S AlphaBlend NoSoftParticles.shader.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: 1f056903eb75cee4591fce095534ce2e +timeCreated: 1432360643 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 5669 + packageName: War FX + packageVersion: 1.8.04 + assetPath: Assets/JMO Assets/WarFX/Shaders/WFX_S AlphaBlend NoSoftParticles.shader + uploadId: 301034 diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S AlphaBlend Scroll.shader b/Assets/JMO Assets/WarFX/Shaders/WFX_S AlphaBlend Scroll.shader new file mode 100644 index 0000000..c433d2e --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S AlphaBlend Scroll.shader @@ -0,0 +1,98 @@ +// WarFX Shader +// (c) 2015 Jean Moreno + +Shader "WFX/Scroll/Alpha Blended" +{ + Properties + { + _MainTex ("Looped Texture + Alpha Mask", 2D) = "white" {} + _InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0 + + _ScrollSpeed ("Scroll Speed", Float) = 2.0 + } + + Category + { + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + Blend SrcAlpha OneMinusSrcAlpha + ColorMask RGB + Cull Off Lighting Off ZWrite Off + BindChannels + { + Bind "Color", color + Bind "Vertex", vertex + Bind "TexCoord", texcoord + } + + // ---- Fragment program cards + SubShader + { + Pass + { + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + #pragma multi_compile_particles + + #include "UnityCG.cginc" + + sampler2D _MainTex; + + struct appdata_t + { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + struct v2f + { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + #ifdef SOFTPARTICLES_ON + float4 projPos : TEXCOORD1; + #endif + }; + + float4 _MainTex_ST; + + v2f vert (appdata_t v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + #ifdef SOFTPARTICLES_ON + o.projPos = ComputeScreenPos (o.vertex); + COMPUTE_EYEDEPTH(o.projPos.z); + #endif + o.color = v.color; + o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); + return o; + } + + sampler2D _CameraDepthTexture; + float _InvFade; + float _ScrollSpeed; + + fixed4 frag (v2f i) : COLOR + { + #ifdef SOFTPARTICLES_ON + float sceneZ = LinearEyeDepth (UNITY_SAMPLE_DEPTH(tex2Dproj(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos)))); + float partZ = i.projPos.z; + float fade = saturate (_InvFade * (sceneZ-partZ)); + i.color.a *= fade; + #endif + + fixed4 prev = i.color.a * tex2D(_MainTex, i.texcoord).a; + i.texcoord.y -= fmod(_Time*_ScrollSpeed,1); + prev.rgb = i.color.rgb * tex2D(_MainTex, i.texcoord).rgb; +// prev.rgb = 1-prev.rgb; + return prev; + } + ENDCG + } + } + } +} \ No newline at end of file diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S AlphaBlend Scroll.shader.meta b/Assets/JMO Assets/WarFX/Shaders/WFX_S AlphaBlend Scroll.shader.meta new file mode 100644 index 0000000..fdf6da3 --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S AlphaBlend Scroll.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 09d92980be5e5784abdd803fac1a30e4 +AssetOrigin: + serializedVersion: 1 + productId: 5669 + packageName: War FX + packageVersion: 1.8.04 + assetPath: Assets/JMO Assets/WarFX/Shaders/WFX_S AlphaBlend Scroll.shader + uploadId: 301034 diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S Multiply Soft Scroll.shader b/Assets/JMO Assets/WarFX/Shaders/WFX_S Multiply Soft Scroll.shader new file mode 100644 index 0000000..6891f19 --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S Multiply Soft Scroll.shader @@ -0,0 +1,73 @@ +// WarFX Shader +// (c) 2015 Jean Moreno + +Shader "WFX/Scroll/Multiply Soft Tint" +{ + Properties + { + _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5) + _MainTex ("Texture", 2D) = "white" {} + + _ScrollSpeed ("Scroll Speed", Float) = 2.0 + } + + SubShader + { + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + Blend DstColor SrcColor + Cull Off Lighting Off ZWrite Off Fog { Color (0.5,0.5,0.5,0.5) } + + Pass + { + CGPROGRAM + + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + #include "UnityCG.cginc" + + struct v2f + { + float4 pos : SV_POSITION; + float2 texcoord : TEXCOORD0; + fixed4 color : COLOR; + }; + + struct vdata + { + float4 vertex : POSITION; + half2 texcoord : TEXCOORD0; +// float3 normal : NORMAL; +// float4 texcoord : TEXCOORD0; +// float4 texcoord1 : TEXCOORD1; + fixed4 color : COLOR; + }; + + fixed4 _TintColor; + sampler2D _MainTex; + float _ScrollSpeed; + + v2f vert (vdata v) + { + v2f o; + o.pos = UnityObjectToClipPos (v.vertex); + o.color = v.color; + o.texcoord = v.texcoord; + return o; + } + + fixed4 frag (v2f i) : COLOR0 + { + float mask = tex2D(_MainTex, i.texcoord).a * i.color.a; + + i.texcoord.y -= fmod(_Time*_ScrollSpeed,1); + fixed4 tex = tex2D(_MainTex, i.texcoord); + tex.rgb *= i.color.rgb * _TintColor.rgb; + tex = lerp(fixed4(0.5,0.5,0.5,0.5), tex, mask); + return tex; + } + + ENDCG + } + } +} \ No newline at end of file diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S Multiply Soft Scroll.shader.meta b/Assets/JMO Assets/WarFX/Shaders/WFX_S Multiply Soft Scroll.shader.meta new file mode 100644 index 0000000..af344e7 --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S Multiply Soft Scroll.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: d07d6d0a86d4865468e58eacf94364ae +AssetOrigin: + serializedVersion: 1 + productId: 5669 + packageName: War FX + packageVersion: 1.8.04 + assetPath: Assets/JMO Assets/WarFX/Shaders/WFX_S Multiply Soft Scroll.shader + uploadId: 301034 diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S Multiply Soft.shader b/Assets/JMO Assets/WarFX/Shaders/WFX_S Multiply Soft.shader new file mode 100644 index 0000000..8ef0ec5 --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S Multiply Soft.shader @@ -0,0 +1,71 @@ +// WarFX Shader +// (c) 2015 Jean Moreno + +Shader "WFX/Multiply Soft Tint" +{ + Properties + { + _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5) + _MainTex ("Texture", 2D) = "white" {} + } + + SubShader + { + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + Blend DstColor SrcColor + Cull Off Lighting Off ZWrite Off Fog { Color (0.5,0.5,0.5,0.5) } + + Pass + { + CGPROGRAM + + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + #include "UnityCG.cginc" + + #pragma debug + + struct v2f + { + float4 pos : SV_POSITION; + float2 uv : TEXCOORD0; + fixed4 color : COLOR; + }; + + struct vdata + { + float4 vertex : POSITION; + half2 texcoord : TEXCOORD0; +// float3 normal : NORMAL; +// float4 texcoord : TEXCOORD0; +// float4 texcoord1 : TEXCOORD1; + fixed4 color : COLOR; + }; + + fixed4 _TintColor; + sampler2D _MainTex; + + v2f vert (vdata v) + { + v2f o; + o.pos = UnityObjectToClipPos (v.vertex); + o.color = v.color; + o.uv = v.texcoord; + return o; + } + + fixed4 frag (v2f i) : COLOR0 + { +// return tex2D(_MainTex, i.uv) * i.color; + fixed4 tex = tex2D(_MainTex, i.uv); + tex.rgb *= i.color.rgb * _TintColor.rgb; + tex = lerp(fixed4(0.5,0.5,0.5,0.5), tex, tex.a * i.color.a); + return tex; +// return lerp(fixed4(1,1,1,1), i.color * tex, i.color.a); + } + + ENDCG + } + } +} \ No newline at end of file diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S Multiply Soft.shader.meta b/Assets/JMO Assets/WarFX/Shaders/WFX_S Multiply Soft.shader.meta new file mode 100644 index 0000000..d6dc0a5 --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S Multiply Soft.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 60ec2dfa19167834fbf25b2bced33360 +AssetOrigin: + serializedVersion: 1 + productId: 5669 + packageName: War FX + packageVersion: 1.8.04 + assetPath: Assets/JMO Assets/WarFX/Shaders/WFX_S Multiply Soft.shader + uploadId: 301034 diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S Particle Add A8.shader b/Assets/JMO Assets/WarFX/Shaders/WFX_S Particle Add A8.shader new file mode 100644 index 0000000..ca7c72c --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S Particle Add A8.shader @@ -0,0 +1,106 @@ +// WarFX Shader +// (c) 2015 Jean Moreno + +Shader "WFX/Additive Alpha8" { +Properties { + _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5) + _MainTex ("Particle Texture (alpha)", 2D) = "white" {} + _InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0 +} + +Category { + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + Blend One One + Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) } + BindChannels { + Bind "Color", color + Bind "Vertex", vertex + Bind "TexCoord", texcoord + } + + // ---- Fragment program cards + SubShader { + Pass { + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + #pragma multi_compile_particles + + #include "UnityCG.cginc" + + sampler2D _MainTex; + fixed4 _TintColor; + + struct appdata_t { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + struct v2f { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + #ifdef SOFTPARTICLES_ON + float4 projPos : TEXCOORD1; + #endif + }; + + float4 _MainTex_ST; + + v2f vert (appdata_t v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + #ifdef SOFTPARTICLES_ON + o.projPos = ComputeScreenPos (o.vertex); + COMPUTE_EYEDEPTH(o.projPos.z); + #endif + o.color = v.color; + o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); + return o; + } + + sampler2D _CameraDepthTexture; + float _InvFade; + + fixed4 frag (v2f i) : COLOR + { + #ifdef SOFTPARTICLES_ON + float sceneZ = LinearEyeDepth (UNITY_SAMPLE_DEPTH(tex2Dproj(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos)))); + float partZ = i.projPos.z; + float fade = saturate (_InvFade * (sceneZ-partZ)); + i.color.a *= fade; + #endif + + return 2.0 * i.color * _TintColor * (tex2D(_MainTex, i.texcoord).a * i.color.a * 2.0); + } + ENDCG + } + } + + // ---- Dual texture cards + SubShader { + Pass { + SetTexture [_MainTex] { + constantColor [_TintColor] + combine constant * primary + } + SetTexture [_MainTex] { + combine texture alpha * previous DOUBLE + } + } + } + + // ---- Single texture cards (does not do color tint) + SubShader { + Pass { + SetTexture [_MainTex] { + combine texture alpha * primary + } + } + } +} +} diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S Particle Add A8.shader.meta b/Assets/JMO Assets/WarFX/Shaders/WFX_S Particle Add A8.shader.meta new file mode 100644 index 0000000..06d5479 --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S Particle Add A8.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 76840267cd7c0e64292ec296b1769b24 +AssetOrigin: + serializedVersion: 1 + productId: 5669 + packageName: War FX + packageVersion: 1.8.04 + assetPath: Assets/JMO Assets/WarFX/Shaders/WFX_S Particle Add A8.shader + uploadId: 301034 diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S Particle AddSoft A8.shader b/Assets/JMO Assets/WarFX/Shaders/WFX_S Particle AddSoft A8.shader new file mode 100644 index 0000000..19d4c08 --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S Particle AddSoft A8.shader @@ -0,0 +1,106 @@ +// WarFX Shader +// (c) 2015 Jean Moreno + +Shader "WFX/Additive (Soft) Alpha8" { +Properties { + _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5) + _MainTex ("Particle Texture (alpha)", 2D) = "white" {} + _InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0 +} + +Category { + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + Blend OneMinusDstColor One + Cull Off Lighting Off ZWrite Off Fog { Color (0,0,0,0) } + BindChannels { + Bind "Color", color + Bind "Vertex", vertex + Bind "TexCoord", texcoord + } + + // ---- Fragment program cards + SubShader { + Pass { + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + #pragma multi_compile_particles + + #include "UnityCG.cginc" + + sampler2D _MainTex; + fixed4 _TintColor; + + struct appdata_t { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + struct v2f { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + #ifdef SOFTPARTICLES_ON + float4 projPos : TEXCOORD1; + #endif + }; + + float4 _MainTex_ST; + + v2f vert (appdata_t v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + #ifdef SOFTPARTICLES_ON + o.projPos = ComputeScreenPos (o.vertex); + COMPUTE_EYEDEPTH(o.projPos.z); + #endif + o.color = v.color; + o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); + return o; + } + + sampler2D _CameraDepthTexture; + float _InvFade; + + fixed4 frag (v2f i) : COLOR + { + #ifdef SOFTPARTICLES_ON + float sceneZ = LinearEyeDepth (UNITY_SAMPLE_DEPTH(tex2Dproj(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos)))); + float partZ = i.projPos.z; + float fade = saturate (_InvFade * (sceneZ-partZ)); + i.color.a *= fade; + #endif + + return 2.0 * i.color * _TintColor * tex2D(_MainTex, i.texcoord).a; + } + ENDCG + } + } + + // ---- Dual texture cards + SubShader { + Pass { + SetTexture [_MainTex] { + constantColor [_TintColor] + combine constant * primary + } + SetTexture [_MainTex] { + combine texture alpha * previous DOUBLE + } + } + } + + // ---- Single texture cards (does not do color tint) + SubShader { + Pass { + SetTexture [_MainTex] { + combine texture alpha * primary + } + } + } +} +} diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S Particle AddSoft A8.shader.meta b/Assets/JMO Assets/WarFX/Shaders/WFX_S Particle AddSoft A8.shader.meta new file mode 100644 index 0000000..e2041b6 --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S Particle AddSoft A8.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 7da55032bc1723749a4a351ea0d98969 +AssetOrigin: + serializedVersion: 1 + productId: 5669 + packageName: War FX + packageVersion: 1.8.04 + assetPath: Assets/JMO Assets/WarFX/Shaders/WFX_S Particle AddSoft A8.shader + uploadId: 301034 diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S Particle Multiply A8.shader b/Assets/JMO Assets/WarFX/Shaders/WFX_S Particle Multiply A8.shader new file mode 100644 index 0000000..fc205db --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S Particle Multiply A8.shader @@ -0,0 +1,107 @@ +// WarFX Shader +// (c) 2015 Jean Moreno + +Shader "WFX/Multiply Alpha8" { +Properties { + _MainTex ("Particle Texture", 2D) = "white" {} + _InvFade ("Soft Particles Factor", Range(0.01,3.0)) = 1.0 +} + +Category { + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + Blend Zero SrcColor + Cull Off Lighting Off ZWrite Off Fog { Color (1,1,1,1) } + BindChannels { + Bind "Color", color + Bind "Vertex", vertex + Bind "TexCoord", texcoord + } + + // ---- Fragment program cards + SubShader { + Pass { + + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + #pragma multi_compile_particles + + #include "UnityCG.cginc" + + sampler2D _MainTex; + fixed4 _TintColor; + + struct appdata_t { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + struct v2f { + float4 vertex : POSITION; + fixed4 color : COLOR; + float2 texcoord : TEXCOORD0; + #ifdef SOFTPARTICLES_ON + float4 projPos : TEXCOORD1; + #endif + }; + + float4 _MainTex_ST; + + v2f vert (appdata_t v) + { + v2f o; + o.vertex = UnityObjectToClipPos(v.vertex); + #ifdef SOFTPARTICLES_ON + o.projPos = ComputeScreenPos (o.vertex); + COMPUTE_EYEDEPTH(o.projPos.z); + #endif + o.color = v.color; + o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex); + return o; + } + + sampler2D _CameraDepthTexture; + float _InvFade; + + fixed4 frag (v2f i) : COLOR + { + #ifdef SOFTPARTICLES_ON + float sceneZ = LinearEyeDepth (UNITY_SAMPLE_DEPTH(tex2Dproj(_CameraDepthTexture, UNITY_PROJ_COORD(i.projPos)))); + float partZ = i.projPos.z; + float fade = saturate (_InvFade * (sceneZ-partZ)); + i.color.a *= fade; + #endif + + half4 prev = i.color * tex2D(_MainTex, i.texcoord).a; + return prev; + } + ENDCG + } + } + + // ---- Dual texture cards + SubShader { + Pass { + SetTexture [_MainTex] { + combine texture alpha * primary + } + SetTexture [_MainTex] { + constantColor (1,1,1,1) + combine previous lerp (previous) constant + } + } + } + + // ---- Single texture cards (does not do particle colors) + SubShader { + Pass { + SetTexture [_MainTex] { + constantColor (1,1,1,1) + combine texture alpha lerp(texture) constant + } + } + } +} +} diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S Particle Multiply A8.shader.meta b/Assets/JMO Assets/WarFX/Shaders/WFX_S Particle Multiply A8.shader.meta new file mode 100644 index 0000000..e9625e7 --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S Particle Multiply A8.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 27aa926a717dbfe44b4b79e7d91fa71d +AssetOrigin: + serializedVersion: 1 + productId: 5669 + packageName: War FX + packageVersion: 1.8.04 + assetPath: Assets/JMO Assets/WarFX/Shaders/WFX_S Particle Multiply A8.shader + uploadId: 301034 diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S Smoke Scroll.shader b/Assets/JMO Assets/WarFX/Shaders/WFX_S Smoke Scroll.shader new file mode 100644 index 0000000..e87b924 --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S Smoke Scroll.shader @@ -0,0 +1,75 @@ +// WarFX Shader +// (c) 2015 Jean Moreno + +Shader "WFX/Scroll/Smoke" +{ + Properties + { + _TintColor ("Tint Color", Color) = (0.5,0.5,0.5,0.5) + _MainTex ("Texture", 2D) = "white" {} + + _ScrollSpeed ("Scroll Speed", Float) = 2.0 + } + + SubShader + { + Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" } + Blend DstColor SrcAlpha + Cull Off Lighting Off ZWrite Off Fog { Color (0.5,0.5,0.5,0.5) } + + Pass + { + CGPROGRAM + + #pragma vertex vert + #pragma fragment frag + #pragma fragmentoption ARB_precision_hint_fastest + #include "UnityCG.cginc" + + #pragma debug + + struct v2f + { + float4 pos : SV_POSITION; + float2 uv : TEXCOORD0; + fixed4 color : COLOR; + }; + + struct vdata + { + float4 vertex : POSITION; + half2 texcoord : TEXCOORD0; +// float3 normal : NORMAL; +// float4 texcoord : TEXCOORD0; +// float4 texcoord1 : TEXCOORD1; + fixed4 color : COLOR; + }; + + fixed4 _TintColor; + sampler2D _MainTex; + float _ScrollSpeed; + + v2f vert (vdata v) + { + v2f o; + o.pos = UnityObjectToClipPos (v.vertex); + o.color = v.color; + o.uv = v.texcoord; + return o; + } + + fixed4 frag (v2f i) : COLOR0 + { + float mask = tex2D(_MainTex, i.uv).a * i.color.a; + i.uv.y -= fmod(_Time*_ScrollSpeed,1); + fixed4 tex = tex2D(_MainTex, i.uv); + tex.rgb *= i.color.rgb * _TintColor.rgb; + tex.a = mask; + tex = lerp(fixed4(0.5,0.5,0.5,0.5), tex, mask); + return tex; + } + + ENDCG + } + } +} \ No newline at end of file diff --git a/Assets/JMO Assets/WarFX/Shaders/WFX_S Smoke Scroll.shader.meta b/Assets/JMO Assets/WarFX/Shaders/WFX_S Smoke Scroll.shader.meta new file mode 100644 index 0000000..a039fcf --- /dev/null +++ b/Assets/JMO Assets/WarFX/Shaders/WFX_S Smoke Scroll.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 179c22242d881384a9a9b7abd22a944b +AssetOrigin: + serializedVersion: 1 + productId: 5669 + packageName: War FX + packageVersion: 1.8.04 + assetPath: Assets/JMO Assets/WarFX/Shaders/WFX_S Smoke Scroll.shader + uploadId: 301034 diff --git a/Assets/JMO Assets/WarFX/_Effects (Mobile).meta b/Assets/JMO Assets/WarFX/_Effects (Mobile).meta new file mode 100644 index 0000000..125eca0 --- /dev/null +++ b/Assets/JMO Assets/WarFX/_Effects (Mobile).meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 1ff1506253a4e704e923c2233742faf9 diff --git a/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts.meta b/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts.meta new file mode 100644 index 0000000..b8bd276 --- /dev/null +++ b/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: bf7d30d2e33da424493e8f75833dd8e7 diff --git a/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole.meta b/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole.meta new file mode 100644 index 0000000..49b1591 --- /dev/null +++ b/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 5b3b207ce71ee594e966462e44845bab diff --git a/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit.meta b/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit.meta new file mode 100644 index 0000000..6c3dc20 --- /dev/null +++ b/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: 6b23306ed93347540a524def873cf984 diff --git a/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete + Hole Lit.prefab b/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete + Hole Lit.prefab new file mode 100644 index 0000000..6ae438a Binary files /dev/null and b/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete + Hole Lit.prefab differ diff --git a/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete + Hole Lit.prefab.meta b/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete + Hole Lit.prefab.meta new file mode 100644 index 0000000..bd1b5cf --- /dev/null +++ b/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete + Hole Lit.prefab.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: 1713e531a06d4d547acdc97e2f7f03e6 +labels: +- warfx +- mobile +- particles +- bullet impact +- bullet hole +AssetOrigin: + serializedVersion: 1 + productId: 5669 + packageName: War FX + packageVersion: 1.8.04 + assetPath: Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact + Concrete + Hole Lit.prefab + uploadId: 301034 diff --git a/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete NoCollision + Hole Lit.prefab b/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete NoCollision + Hole Lit.prefab new file mode 100644 index 0000000..294c928 Binary files /dev/null and b/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete NoCollision + Hole Lit.prefab differ diff --git a/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete NoCollision + Hole Lit.prefab.meta b/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete NoCollision + Hole Lit.prefab.meta new file mode 100644 index 0000000..aaf9b28 --- /dev/null +++ b/Assets/JMO Assets/WarFX/_Effects (Mobile)/Bullet Impacts/+ Bullet Hole/Lit/WFXMR_BImpact Concrete NoCollision + Hole Lit.prefab.meta @@ -0,0 +1,16 @@ +fileFormatVersion: 2 +guid: 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