separated weapon class left to separate logic and implementation
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Assets/Darkmatter/Code/Domain/Weapon.meta
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Assets/Darkmatter/Code/Domain/Weapon.meta
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Assets/Darkmatter/Code/Domain/Weapon/WeaponBase.cs
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Assets/Darkmatter/Code/Domain/Weapon/WeaponBase.cs
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using Darkmatter.Core;
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using UnityEngine;
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namespace Darkmatter.Domain
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{
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public abstract class WeaponBase : MonoBehaviour, IWeapon
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{
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public abstract bool canAttack { get; }
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public abstract string WeaponName {get; }
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public abstract void Attack();
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public virtual void Reload()
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{
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Debug.Log("Reloading");
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}
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}
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}
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Assets/Darkmatter/Code/Domain/Weapon/WeaponBase.cs.meta
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Assets/Darkmatter/Code/Domain/Weapon/WeaponBase.cs.meta
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guid: 87a4d2aa64c2bc1468b8e548d66764e1
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