started building logics for enemy
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21
Assets/Darkmatter/Code/Domain/Enemy/EnemyController.cs
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21
Assets/Darkmatter/Code/Domain/Enemy/EnemyController.cs
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using UnityEngine;
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using VContainer;
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using VContainer.Unity;
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namespace Darkmatter.Domain
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{
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public class EnemyController : IStartable, ITickable
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{
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[Inject] EnemyStateMachine esm;
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public void Start()
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{
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}
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public void Tick()
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{
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esm.Update();
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}
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}
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}
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fileFormatVersion: 2
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guid: 2fbe43d3f58deb3489ba1565abc2b050
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9
Assets/Darkmatter/Code/Domain/Enemy/EnemyStateMachine.cs
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9
Assets/Darkmatter/Code/Domain/Enemy/EnemyStateMachine.cs
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using UnityEngine;
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namespace Darkmatter.Domain
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{
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public class EnemyStateMachine:StateMachine
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{
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}
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}
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: c90488ca687a5724bbff14600be305d6
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