added muzzle flash on gun

This commit is contained in:
Mausham
2025-12-28 22:17:57 +05:45
parent 7cb0a26dae
commit 3e98a42d4e
67 changed files with 47744 additions and 2 deletions

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@@ -39,6 +39,8 @@ namespace Darkmatter.Presentation
public float fireRate = 0.1f; public float fireRate = 0.1f;
float nextFiretime=0; float nextFiretime=0;
public ParticleSystem particle;
[Inject] private IInputReader inputReader; [Inject] private IInputReader inputReader;
[Inject] private PlayerConfigSO playerConfig; [Inject] private PlayerConfigSO playerConfig;
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{ {
nextFiretime = Time.time + fireRate; nextFiretime = Time.time + fireRate;
gun.Init(muzzlePos.position, aim.position); gun.Init(muzzlePos.position, aim.position);
particle.Play();
} }
} }

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