added gamescreen UI and simple start menu
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@@ -44,6 +44,7 @@ namespace Darkmatter.Domain
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private void HandleAttack()
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{
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Vector3 dir = (enemyPawn.PlayerTarget.position - enemyPawn.ReturnMyPos()).normalized;
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enemyPawn.GameObject.transform.rotation = Quaternion.LookRotation(dir);
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//rotate towards player and handle Attack here
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}
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