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662
Assets/Art/Characters/Player/models/Soldier_demo.FBX.meta
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662
Assets/Art/Characters/Player/models/Soldier_demo.FBX.meta
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|
||||
- name: Bip001 L Calf
|
||||
parentName: Bip001 L Thigh
|
||||
position: {x: -0.62975675, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1, z: 1.0000001}
|
||||
- name: Bip001 L Foot
|
||||
parentName: Bip001 L Calf
|
||||
position: {x: -0.51009345, y: -0.000000006055832, z: -0.000000012111664}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
|
||||
- name: Bip001 L Toe0
|
||||
parentName: Bip001 L Foot
|
||||
position: {x: -0.13381289, y: 0.14277282, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000006, y: 1.0000001, z: 1.0000004}
|
||||
- name: Bip001 L Toe0Nub
|
||||
parentName: Bip001 L Toe0
|
||||
position: {x: -0.12456887, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: -0.99999994, y: -1, z: -0.99999994}
|
||||
- name: Bip001 R Thigh
|
||||
parentName: Bip001 Pelvis
|
||||
position: {x: -0.00000019378662, y: -0.00000017259121, z: -0.16512406}
|
||||
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
|
||||
scale: {x: 1.0000001, y: 1, z: 0.99999994}
|
||||
- name: Bip001 R Calf
|
||||
parentName: Bip001 R Thigh
|
||||
position: {x: -0.62975675, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
- name: Bip001 R Foot
|
||||
parentName: Bip001 R Calf
|
||||
position: {x: -0.51009345, y: 0.000000006055832, z: 0.000000024223327}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1.0000001, z: 0.99999994}
|
||||
- name: Bip001 R Toe0
|
||||
parentName: Bip001 R Foot
|
||||
position: {x: -0.13381289, y: 0.14277282, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
|
||||
scale: {x: 1.0000006, y: 1.0000001, z: 1.0000005}
|
||||
- name: Bip001 R Toe0Nub
|
||||
parentName: Bip001 R Toe0
|
||||
position: {x: -0.12456887, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999994, y: 1, z: 0.99999994}
|
||||
- name: Bip001 Spine
|
||||
parentName: Bip001 Pelvis
|
||||
position: {x: -0.15888187, y: -0.00025077956, z: 0.00000022068525}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 1.0000002, z: 0.99999994}
|
||||
- name: Bip001 Spine1
|
||||
parentName: Bip001 Spine
|
||||
position: {x: -0.31531757, y: -0.00024016218, z: -6.661221e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000002, y: 1, z: 1}
|
||||
- name: Bip001 L Clavicle
|
||||
parentName: Bip001 Spine1
|
||||
position: {x: -0.29195407, y: -0.00034396217, z: 0.08171383}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||
- name: Bip001 L UpperArm
|
||||
parentName: Bip001 L Clavicle
|
||||
position: {x: -0.19370845, y: 0.000000006055832, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999976, y: 1.0000001, z: 1.0000001}
|
||||
- name: Bip001 L Forearm
|
||||
parentName: Bip001 L UpperArm
|
||||
position: {x: -0.43241632, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 0.99999994, z: 1}
|
||||
- name: Bip001 L Hand
|
||||
parentName: Bip001 L Forearm
|
||||
position: {x: -0.3868162, y: 0.000000012111664, z: -0.00000009689331}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||
scale: {x: 1, y: 1.0000004, z: 1.0000001}
|
||||
- name: Bip001 L Finger0
|
||||
parentName: Bip001 L Hand
|
||||
position: {x: -0.13174462, y: 0, z: 0.000000012111664}
|
||||
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000008}
|
||||
- name: Bip001 L Finger0Nub
|
||||
parentName: Bip001 L Finger0
|
||||
position: {x: -0.11363192, y: -0.00000009689331, z: 0.000000012111664}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||
- name: Bip001 Neck
|
||||
parentName: Bip001 Spine1
|
||||
position: {x: -0.36533022, y: 0.017163498, z: 0.000000026758634}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||
- name: Bip001 Head
|
||||
parentName: Bip001 Neck
|
||||
position: {x: -0.11682097, y: -0.000000048446655, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 0.99999976, z: 0.9999998}
|
||||
- name: Bip001 HeadNub
|
||||
parentName: Bip001 Head
|
||||
position: {x: -0.31048164, y: 0.000000001513958, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||
- name: Bip001 R Clavicle
|
||||
parentName: Bip001 Spine1
|
||||
position: {x: -0.29195407, y: -0.00034350797, z: -0.081713825}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||
- name: Bip001 R UpperArm
|
||||
parentName: Bip001 R Clavicle
|
||||
position: {x: -0.19370848, y: 0.000000006055832, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.9999999, y: 0.9999997, z: 0.99999994}
|
||||
- name: Bip001 R Forearm
|
||||
parentName: Bip001 R UpperArm
|
||||
position: {x: -0.43241623, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000004, z: 1.0000001}
|
||||
- name: Bip001 R Hand
|
||||
parentName: Bip001 R Forearm
|
||||
position: {x: -0.3868161, y: 0.000000006055832, z: -0.00000009689331}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
|
||||
- name: Bip001 R Finger0
|
||||
parentName: Bip001 R Hand
|
||||
position: {x: -0.13174467, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
|
||||
scale: {x: 1.0000002, y: 1.0000006, z: 1}
|
||||
- name: Bip001 R Finger0Nub
|
||||
parentName: Bip001 R Finger0
|
||||
position: {x: -0.11363182, y: 0.00000009689331, z: -0.000000012111664}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: -1.0000001, y: -1.0000001, z: -1.0000001}
|
||||
- name: Soldier_mesh
|
||||
parentName: Soldier_demo(Clone)
|
||||
position: {x: -0, y: 0, z: 0}
|
||||
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
|
||||
scale: {x: 1, y: 1, z: 1}
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 1
|
||||
hasExtraRoot: 1
|
||||
skeletonHasParents: 0
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 3
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 1
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 0
|
||||
importBlendShapeDeformPercent: 0
|
||||
remapMaterialsIfMaterialImportModeIsNone: 1
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user