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using System;
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using UnityEngine;
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namespace Darkmatter.Core
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{
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public interface IInputReader
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{
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public event Action OnJumpPerformed;
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public Vector2 moveInput { get; }
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public Vector2 lookInput { get; }
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public bool isShooting { get; }
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}
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}
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fileFormatVersion: 2
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guid: 45f4fffcfa5f98247af8885708c3e11d
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