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8
Assets/Darkmatter/Code/Core/Data/Camera.meta
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Assets/Darkmatter/Code/Core/Data/Camera.meta
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17
Assets/Darkmatter/Code/Core/Data/Camera/CameraConfigSO.asset
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Assets/Darkmatter/Code/Core/Data/Camera/CameraConfigSO.asset
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12
Assets/Darkmatter/Code/Core/Data/Camera/CameraConfigSO.cs
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Assets/Darkmatter/Code/Core/Data/Camera/CameraConfigSO.cs
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using UnityEngine;
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namespace Darkmatter.Core
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{
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[CreateAssetMenu(fileName = "CameraConfigSO", menuName = "Scriptable Objects/CameraConfigSO")]
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public class CameraConfigSO : ScriptableObject
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{
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public float lookSensitivity = 10f;
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public float topClampAngle = 50f;
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public float bottomClampAngle = -30f;
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}
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}
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8
Assets/Darkmatter/Code/Core/Data/Input.meta
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Assets/Darkmatter/Code/Core/Data/Input.meta
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14
Assets/Darkmatter/Code/Core/Data/Input/InputReaderSO.asset
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Assets/Darkmatter/Code/Core/Data/Input/InputReaderSO.asset
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57
Assets/Darkmatter/Code/Core/Data/Input/InputReaderSO.cs
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Assets/Darkmatter/Code/Core/Data/Input/InputReaderSO.cs
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using System;
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using UnityEngine;
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using UnityEngine.InputSystem;
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namespace Darkmatter.Core
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{
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[CreateAssetMenu(fileName = "InputReaderSO", menuName = "Scriptable Objects/InputReaderSO")]
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public class InputReaderSO : ScriptableObject, IInputReader, GameInputAction.IPlayerActions
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{
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public GameInputAction action;
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public event Action OnJumpPerformed;
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public bool isShooting { get; private set; }
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public Vector2 moveInput { get; private set; }
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public Vector2 lookInput { get; private set; }
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private void OnEnable()
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{
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if (action == null)
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{
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action = new GameInputAction();
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}
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action.Enable();
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action.Player.SetCallbacks(this);
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}
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private void OnDisable()
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{
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action.Player.Disable();
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}
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public void OnMove(InputAction.CallbackContext context)
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{
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moveInput = context.ReadValue<Vector2>();
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}
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public void OnLook(InputAction.CallbackContext context)
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{
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lookInput = context.ReadValue<Vector2>();
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}
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public void OnJump(InputAction.CallbackContext context)
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{
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if(context.performed)
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{
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OnJumpPerformed?.Invoke();
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}
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}
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public void OnShoot(InputAction.CallbackContext context)
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{
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isShooting = context.ReadValueAsButton();
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}
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}
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}
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8
Assets/Darkmatter/Code/Core/Data/Player.meta
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8
Assets/Darkmatter/Code/Core/Data/Player.meta
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17
Assets/Darkmatter/Code/Core/Data/Player/PlayerConfigSO.asset
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17
Assets/Darkmatter/Code/Core/Data/Player/PlayerConfigSO.asset
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12
Assets/Darkmatter/Code/Core/Data/Player/PlayerConfigSO.cs
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12
Assets/Darkmatter/Code/Core/Data/Player/PlayerConfigSO.cs
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using UnityEngine;
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namespace Darkmatter.Core
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{
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[CreateAssetMenu(fileName = "PlayerConfigSO", menuName = "Scriptable Objects/PlayerConfigSO")]
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public class PlayerConfigSO : ScriptableObject
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{
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public float moveSpeed = 3.0f;
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public float jumpForce = 5f;
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public float gravity = -15f;
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}
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}
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