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using Darkmatter.Core;
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using UnityEngine;
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namespace Darkmatter.Presentation
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{
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public class PlayerAnimController : HumonoidAnim, IPlayerAnim
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{
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private readonly int shootHash = Animator.StringToHash("IsShooting");
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public void PlayShootAnim()
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{
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Debug.Log("player Shoot");
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}
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}
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}
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