started adding enemy factory
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scale: {x: 1.0000006, y: 1.0000001, z: 1.0000005}
|
||||
- name: Bip001 R Toe0Nub
|
||||
@@ -553,27 +553,27 @@ ModelImporter:
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||||
scale: {x: 1, y: 1.0000002, z: 0.99999994}
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||||
- name: Bip001 Spine1
|
||||
parentName: Bip001 Spine
|
||||
position: {x: -0.31531757, y: -0.00024016218, z: -6.661221e-10}
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||||
position: {x: -0.3153176, y: -0.00024016219, z: -6.6612216e-10}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
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||||
scale: {x: 1.0000002, y: 1, z: 1}
|
||||
- name: Bip001 L Clavicle
|
||||
parentName: Bip001 Spine1
|
||||
position: {x: -0.29195407, y: -0.00034396217, z: 0.08171383}
|
||||
position: {x: -0.29195407, y: -0.00034396214, z: 0.08171383}
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rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||
- name: Bip001 L UpperArm
|
||||
parentName: Bip001 L Clavicle
|
||||
position: {x: -0.19370845, y: 0.000000006055832, z: 0}
|
||||
position: {x: -0.19370846, y: 0.000000006055832, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
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scale: {x: 0.99999976, y: 1.0000001, z: 1.0000001}
|
||||
- name: Bip001 L Forearm
|
||||
parentName: Bip001 L UpperArm
|
||||
position: {x: -0.43241632, y: 0, z: 0}
|
||||
position: {x: -0.4324163, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1, y: 0.99999994, z: 1}
|
||||
- name: Bip001 L Hand
|
||||
parentName: Bip001 L Forearm
|
||||
position: {x: -0.3868162, y: 0.000000012111664, z: -0.00000009689331}
|
||||
position: {x: -0.38681617, y: 0.000000012111664, z: -0.00000009689331}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
|
||||
scale: {x: 1, y: 1.0000004, z: 1.0000001}
|
||||
- name: Bip001 L Finger0
|
||||
@@ -583,12 +583,12 @@ ModelImporter:
|
||||
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000008}
|
||||
- name: Bip001 L Finger0Nub
|
||||
parentName: Bip001 L Finger0
|
||||
position: {x: -0.11363192, y: -0.00000009689331, z: 0.000000012111664}
|
||||
position: {x: -0.11363191, y: -0.00000009689331, z: 0.000000012111664}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
|
||||
- name: Bip001 Neck
|
||||
parentName: Bip001 Spine1
|
||||
position: {x: -0.36533022, y: 0.017163498, z: 0.000000026758634}
|
||||
position: {x: -0.3653302, y: 0.017163498, z: 0.000000026758636}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1}
|
||||
- name: Bip001 Head
|
||||
@@ -603,7 +603,7 @@ ModelImporter:
|
||||
scale: {x: 1, y: 0.99999994, z: 0.99999994}
|
||||
- name: Bip001 R Clavicle
|
||||
parentName: Bip001 Spine1
|
||||
position: {x: -0.29195407, y: -0.00034350797, z: -0.081713825}
|
||||
position: {x: -0.29195407, y: -0.00034350794, z: -0.08171383}
|
||||
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
|
||||
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
|
||||
- name: Bip001 R UpperArm
|
||||
@@ -613,12 +613,12 @@ ModelImporter:
|
||||
scale: {x: 0.9999999, y: 0.9999997, z: 0.99999994}
|
||||
- name: Bip001 R Forearm
|
||||
parentName: Bip001 R UpperArm
|
||||
position: {x: -0.43241623, y: 0, z: 0}
|
||||
position: {x: -0.4324162, y: 0, z: 0}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: 1.0000005, y: 1.0000004, z: 1.0000001}
|
||||
- name: Bip001 R Hand
|
||||
parentName: Bip001 R Forearm
|
||||
position: {x: -0.3868161, y: 0.000000006055832, z: -0.00000009689331}
|
||||
position: {x: -0.38681614, y: 0.000000006055832, z: -0.00000009689331}
|
||||
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
|
||||
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
|
||||
- name: Bip001 R Finger0
|
||||
@@ -628,7 +628,7 @@ ModelImporter:
|
||||
scale: {x: 1.0000002, y: 1.0000006, z: 1}
|
||||
- name: Bip001 R Finger0Nub
|
||||
parentName: Bip001 R Finger0
|
||||
position: {x: -0.11363182, y: 0.00000009689331, z: -0.000000012111664}
|
||||
position: {x: -0.113631815, y: 0.00000009689331, z: -0.000000012111664}
|
||||
rotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
scale: {x: -1.0000001, y: -1.0000001, z: -1.0000001}
|
||||
- name: Soldier_mesh
|
||||
|
||||
@@ -14,13 +14,15 @@ namespace Darkmatter.App
|
||||
[SerializeField] private PlayerMotor playerMotor;
|
||||
[SerializeField] private PlayerAnimController playerAnim;
|
||||
[SerializeField] private PlayerConfigSO playerConfig;
|
||||
[SerializeField] private EnemyConfigSO enemyConfig;
|
||||
[SerializeField] private CameraConfigSO cameraConfig;
|
||||
[SerializeField] private CameraService camService;
|
||||
[SerializeField] private GunWeapon gunWeapon;
|
||||
[SerializeField] private TargetProvider TargetProvider;
|
||||
[SerializeField] private PlayerAimTargetProvider TargetProvider;
|
||||
protected override void Configure(IContainerBuilder builder)
|
||||
{
|
||||
builder.RegisterEntryPoint<PlayerController>(Lifetime.Scoped);
|
||||
|
||||
builder.RegisterEntryPoint<EnemyController>(Lifetime.Scoped);
|
||||
|
||||
builder.RegisterComponent<IPlayerAnim>(playerAnim);
|
||||
builder.RegisterComponent<IInputReader>(inputReader);
|
||||
@@ -28,9 +30,17 @@ namespace Darkmatter.App
|
||||
builder.RegisterComponent<ITargetProvider>(TargetProvider);
|
||||
builder.RegisterComponent(playerConfig);
|
||||
builder.RegisterComponent(cameraConfig);
|
||||
builder.RegisterComponent(enemyConfig);
|
||||
builder.RegisterComponent<ICameraService>(camService);
|
||||
builder.RegisterComponent<IReloadableWeapon>(gunWeapon);
|
||||
|
||||
builder.RegisterComponentInHierarchy<IEnemyAnimController>();
|
||||
builder.RegisterComponentInHierarchy<IEnemyPawn>();
|
||||
|
||||
builder.Register<PlayerStateMachine>(Lifetime.Scoped);
|
||||
builder.RegisterComponentInHierarchy<CameraService>().As<ICameraService>();
|
||||
builder.Register<EnemyStateMachine>(Lifetime.Scoped);
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
8
Assets/Darkmatter/Code/Core/Contracts/Enemy.meta
Normal file
@@ -0,0 +1,8 @@
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||||
fileFormatVersion: 2
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guid: 1095c90869cd18542ac49ca3066a5183
|
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,12 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Darkmatter.Core
|
||||
{
|
||||
public interface IEnemyAnimController
|
||||
{
|
||||
public void PlayWalkAnim(bool value);
|
||||
public void PlayAttackAnim(bool value);
|
||||
public void PlayeChaseAnim(bool value);
|
||||
public void PlayDeadAnim();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
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guid: 068407f730880e34e9512e0a7b6aa189
|
||||
18
Assets/Darkmatter/Code/Core/Contracts/Enemy/IEnemyPawn.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
|
||||
namespace Darkmatter.Core
|
||||
{
|
||||
public interface IEnemyPawn : IDamageable
|
||||
{
|
||||
void InitializeFromFactory();
|
||||
bool isDead { get; }
|
||||
NavMeshAgent EnemyAI { get; }
|
||||
List<Transform> PatrolPoints { get; }
|
||||
void SetDestination(Vector3 destination);
|
||||
Vector3 ReturnMyPos();
|
||||
Transform PlayerTarget { get; }
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8c4304330c3f4494b80013796f6dcf30
|
||||
@@ -1,9 +1,12 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
|
||||
namespace Darkmatter.Core
|
||||
{
|
||||
public interface IDamageable
|
||||
{
|
||||
event Action<float> OnHealthDecreased;
|
||||
float Health { get; set; }
|
||||
void TakeDamage(float damage);
|
||||
void Die();
|
||||
}
|
||||
|
||||
@@ -5,6 +5,5 @@ namespace Darkmatter.Core
|
||||
public interface IHumonoidAnim
|
||||
{
|
||||
void PlayJumpAnim();
|
||||
void PlayMovementAnim(Vector2 velocity);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,6 +5,7 @@ namespace Darkmatter.Core
|
||||
{
|
||||
public interface IPlayerAnim : IHumonoidAnim
|
||||
{
|
||||
public void PlayMovementAnim(Vector2 velocity);
|
||||
public void PlayReloadAnim(IReloadableWeapon reloadableWeapon);
|
||||
void PlayShootAnim();
|
||||
}
|
||||
|
||||
8
Assets/Darkmatter/Code/Core/Data/Enemy.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 53dde7197a1c44e4281d4edeac45e2d3
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folderAsset: yes
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externalObjects: {}
|
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userData:
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||||
assetBundleName:
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||||
assetBundleVariant:
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||||
18
Assets/Darkmatter/Code/Core/Data/Enemy/EnemyConfigSO.asset
Normal file
@@ -0,0 +1,18 @@
|
||||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 8b8a5c204ef7f8e4f9079e6e8e28d1a8, type: 3}
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m_Name: EnemyConfigSO
|
||||
m_EditorClassIdentifier: CoreAssembly::Darkmatter.Core.EnemyConfigSO
|
||||
walkSpeed: 1
|
||||
chaseSpeed: 2
|
||||
visionRange: 15
|
||||
attackRange: 2
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@@ -1,8 +1,8 @@
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fileFormatVersion: 2
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guid: 8c93f937ec5319e4f8f734a6185b2ab8
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externalObjects: {}
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mainObjectFileID: 11400000
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userData:
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assetBundleName:
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assetBundleVariant:
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14
Assets/Darkmatter/Code/Core/Data/Enemy/EnemyConfigSO.cs
Normal file
@@ -0,0 +1,14 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace Darkmatter.Core
|
||||
{
|
||||
[CreateAssetMenu(fileName = "EnemyConfigSO", menuName = "Scriptable Objects/EnemyConfigSO")]
|
||||
public class EnemyConfigSO : ScriptableObject
|
||||
{
|
||||
[Header("Enemy Data")]
|
||||
public float walkSpeed = 3f;
|
||||
public float chaseSpeed = 5f;
|
||||
public float visionRange = 15f;
|
||||
public float attackRange = 2f;
|
||||
}
|
||||
}
|
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@@ -0,0 +1,2 @@
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fileFormatVersion: 2
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guid: 8b8a5c204ef7f8e4f9079e6e8e28d1a8
|
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8
Assets/Darkmatter/Code/Core/Factory.meta
Normal file
@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: eb71c28b0ae2ddd4f97052a36e8aa420
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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