started adding enemy factory

This commit is contained in:
Mausham
2025-12-31 17:14:20 -08:00
parent 3aabc42bf8
commit 8eafd8bb60
130 changed files with 49524 additions and 46086 deletions

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position: {x: -0.4324163, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 0.99999994, z: 1}
- name: Bip001 L Hand
parentName: Bip001 L Forearm
position: {x: -0.3868162, y: 0.000000012111664, z: -0.00000009689331}
position: {x: -0.38681617, y: 0.000000012111664, z: -0.00000009689331}
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
scale: {x: 1, y: 1.0000004, z: 1.0000001}
- name: Bip001 L Finger0
@@ -583,12 +583,12 @@ ModelImporter:
scale: {x: 1.0000005, y: 1.0000006, z: 1.0000008}
- name: Bip001 L Finger0Nub
parentName: Bip001 L Finger0
position: {x: -0.11363192, y: -0.00000009689331, z: 0.000000012111664}
position: {x: -0.11363191, y: -0.00000009689331, z: 0.000000012111664}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
- name: Bip001 Neck
parentName: Bip001 Spine1
position: {x: -0.36533022, y: 0.017163498, z: 0.000000026758634}
position: {x: -0.3653302, y: 0.017163498, z: 0.000000026758636}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000001, y: 1.0000001, z: 1}
- name: Bip001 Head
@@ -603,7 +603,7 @@ ModelImporter:
scale: {x: 1, y: 0.99999994, z: 0.99999994}
- name: Bip001 R Clavicle
parentName: Bip001 Spine1
position: {x: -0.29195407, y: -0.00034350797, z: -0.081713825}
position: {x: -0.29195407, y: -0.00034350794, z: -0.08171383}
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
- name: Bip001 R UpperArm
@@ -613,12 +613,12 @@ ModelImporter:
scale: {x: 0.9999999, y: 0.9999997, z: 0.99999994}
- name: Bip001 R Forearm
parentName: Bip001 R UpperArm
position: {x: -0.43241623, y: 0, z: 0}
position: {x: -0.4324162, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000005, y: 1.0000004, z: 1.0000001}
- name: Bip001 R Hand
parentName: Bip001 R Forearm
position: {x: -0.3868161, y: 0.000000006055832, z: -0.00000009689331}
position: {x: -0.38681614, y: 0.000000006055832, z: -0.00000009689331}
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
- name: Bip001 R Finger0
@@ -628,7 +628,7 @@ ModelImporter:
scale: {x: 1.0000002, y: 1.0000006, z: 1}
- name: Bip001 R Finger0Nub
parentName: Bip001 R Finger0
position: {x: -0.11363182, y: 0.00000009689331, z: -0.000000012111664}
position: {x: -0.113631815, y: 0.00000009689331, z: -0.000000012111664}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: -1.0000001, y: -1.0000001, z: -1.0000001}
- name: Soldier_mesh

View File

@@ -14,13 +14,15 @@ namespace Darkmatter.App
[SerializeField] private PlayerMotor playerMotor;
[SerializeField] private PlayerAnimController playerAnim;
[SerializeField] private PlayerConfigSO playerConfig;
[SerializeField] private EnemyConfigSO enemyConfig;
[SerializeField] private CameraConfigSO cameraConfig;
[SerializeField] private CameraService camService;
[SerializeField] private GunWeapon gunWeapon;
[SerializeField] private TargetProvider TargetProvider;
[SerializeField] private PlayerAimTargetProvider TargetProvider;
protected override void Configure(IContainerBuilder builder)
{
builder.RegisterEntryPoint<PlayerController>(Lifetime.Scoped);
builder.RegisterEntryPoint<EnemyController>(Lifetime.Scoped);
builder.RegisterComponent<IPlayerAnim>(playerAnim);
builder.RegisterComponent<IInputReader>(inputReader);
@@ -28,9 +30,17 @@ namespace Darkmatter.App
builder.RegisterComponent<ITargetProvider>(TargetProvider);
builder.RegisterComponent(playerConfig);
builder.RegisterComponent(cameraConfig);
builder.RegisterComponent(enemyConfig);
builder.RegisterComponent<ICameraService>(camService);
builder.RegisterComponent<IReloadableWeapon>(gunWeapon);
builder.RegisterComponentInHierarchy<IEnemyAnimController>();
builder.RegisterComponentInHierarchy<IEnemyPawn>();
builder.Register<PlayerStateMachine>(Lifetime.Scoped);
builder.RegisterComponentInHierarchy<CameraService>().As<ICameraService>();
builder.Register<EnemyStateMachine>(Lifetime.Scoped);
}
}
}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 1095c90869cd18542ac49ca3066a5183
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -0,0 +1,12 @@
using UnityEngine;
namespace Darkmatter.Core
{
public interface IEnemyAnimController
{
public void PlayWalkAnim(bool value);
public void PlayAttackAnim(bool value);
public void PlayeChaseAnim(bool value);
public void PlayDeadAnim();
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 068407f730880e34e9512e0a7b6aa189

View File

@@ -0,0 +1,18 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
namespace Darkmatter.Core
{
public interface IEnemyPawn : IDamageable
{
void InitializeFromFactory();
bool isDead { get; }
NavMeshAgent EnemyAI { get; }
List<Transform> PatrolPoints { get; }
void SetDestination(Vector3 destination);
Vector3 ReturnMyPos();
Transform PlayerTarget { get; }
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 8c4304330c3f4494b80013796f6dcf30

View File

@@ -1,9 +1,12 @@
using UnityEngine;
using System;
namespace Darkmatter.Core
{
public interface IDamageable
{
event Action<float> OnHealthDecreased;
float Health { get; set; }
void TakeDamage(float damage);
void Die();
}

View File

@@ -5,6 +5,5 @@ namespace Darkmatter.Core
public interface IHumonoidAnim
{
void PlayJumpAnim();
void PlayMovementAnim(Vector2 velocity);
}
}

View File

@@ -5,6 +5,7 @@ namespace Darkmatter.Core
{
public interface IPlayerAnim : IHumonoidAnim
{
public void PlayMovementAnim(Vector2 velocity);
public void PlayReloadAnim(IReloadableWeapon reloadableWeapon);
void PlayShootAnim();
}

View File

@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 53dde7197a1c44e4281d4edeac45e2d3
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
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assetBundleVariant:

View File

@@ -0,0 +1,18 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 8b8a5c204ef7f8e4f9079e6e8e28d1a8, type: 3}
m_Name: EnemyConfigSO
m_EditorClassIdentifier: CoreAssembly::Darkmatter.Core.EnemyConfigSO
walkSpeed: 1
chaseSpeed: 2
visionRange: 15
attackRange: 2

View File

@@ -1,8 +1,8 @@
fileFormatVersion: 2
guid: 8c93f937ec5319e4f8f734a6185b2ab8
guid: 1e02b1a664706154ead0ba098a00c234
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mainObjectFileID: 31900000
mainObjectFileID: 11400000
userData:
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View File

@@ -0,0 +1,14 @@
using UnityEngine;
namespace Darkmatter.Core
{
[CreateAssetMenu(fileName = "EnemyConfigSO", menuName = "Scriptable Objects/EnemyConfigSO")]
public class EnemyConfigSO : ScriptableObject
{
[Header("Enemy Data")]
public float walkSpeed = 3f;
public float chaseSpeed = 5f;
public float visionRange = 15f;
public float attackRange = 2f;
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 8b8a5c204ef7f8e4f9079e6e8e28d1a8

View File

@@ -0,0 +1,8 @@
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