started adding enemy factory
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File diff suppressed because it is too large
Load Diff
@@ -242,7 +242,7 @@ ModelImporter:
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meshes:
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lODScreenPercentages: []
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globalScale: 1
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meshCompression: 0
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meshCompression: 3
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addColliders: 0
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useSRGBMaterialColor: 1
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sortHierarchyByName: 1
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@@ -483,12 +483,12 @@ ModelImporter:
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scale: {x: 1, y: 1, z: 1}
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- name: Bip001
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parentName: Soldier_demo(Clone)
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position: {x: -0, y: 1.2856663, z: -0.02168165}
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position: {x: -0, y: 1.2856663, z: -0.021681648}
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rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036}
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scale: {x: 0.99999994, y: 0.99999994, z: 1}
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- name: Bip001 Footsteps
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parentName: Bip001
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position: {x: -0, y: 0, z: -1.2714787}
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position: {x: -0, y: 0, z: -1.2714785}
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rotation: {x: 0, y: 0, z: -0.7071063, w: 0.70710725}
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scale: {x: 1, y: 1, z: 1}
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- name: Bip001 Pelvis
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@@ -513,7 +513,7 @@ ModelImporter:
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scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
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- name: Bip001 L Toe0
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parentName: Bip001 L Foot
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position: {x: -0.13381289, y: 0.14277282, z: 0}
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position: {x: -0.13381287, y: 0.14277282, z: 0}
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rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
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scale: {x: 1.0000006, y: 1.0000001, z: 1.0000004}
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- name: Bip001 L Toe0Nub
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@@ -538,7 +538,7 @@ ModelImporter:
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scale: {x: 1, y: 1.0000001, z: 0.99999994}
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- name: Bip001 R Toe0
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parentName: Bip001 R Foot
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position: {x: -0.13381289, y: 0.14277282, z: 0}
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position: {x: -0.13381287, y: 0.14277282, z: 0}
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rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
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scale: {x: 1.0000006, y: 1.0000001, z: 1.0000005}
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- name: Bip001 R Toe0Nub
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@@ -553,27 +553,27 @@ ModelImporter:
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scale: {x: 1, y: 1.0000002, z: 0.99999994}
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- name: Bip001 Spine1
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parentName: Bip001 Spine
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position: {x: -0.31531757, y: -0.00024016218, z: -6.661221e-10}
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position: {x: -0.3153176, y: -0.00024016219, z: -6.6612216e-10}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000002, y: 1, z: 1}
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- name: Bip001 L Clavicle
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parentName: Bip001 Spine1
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position: {x: -0.29195407, y: -0.00034396217, z: 0.08171383}
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position: {x: -0.29195407, y: -0.00034396214, z: 0.08171383}
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rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
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scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
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- name: Bip001 L UpperArm
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parentName: Bip001 L Clavicle
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position: {x: -0.19370845, y: 0.000000006055832, z: 0}
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position: {x: -0.19370846, y: 0.000000006055832, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 0.99999976, y: 1.0000001, z: 1.0000001}
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- name: Bip001 L Forearm
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parentName: Bip001 L UpperArm
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position: {x: -0.43241632, y: 0, z: 0}
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position: {x: -0.4324163, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1, y: 0.99999994, z: 1}
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- name: Bip001 L Hand
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parentName: Bip001 L Forearm
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position: {x: -0.3868162, y: 0.000000012111664, z: -0.00000009689331}
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position: {x: -0.38681617, y: 0.000000012111664, z: -0.00000009689331}
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rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
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scale: {x: 1, y: 1.0000004, z: 1.0000001}
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- name: Bip001 L Finger0
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@@ -583,12 +583,12 @@ ModelImporter:
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scale: {x: 1.0000005, y: 1.0000006, z: 1.0000008}
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- name: Bip001 L Finger0Nub
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parentName: Bip001 L Finger0
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position: {x: -0.11363192, y: -0.00000009689331, z: 0.000000012111664}
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position: {x: -0.11363191, y: -0.00000009689331, z: 0.000000012111664}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
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- name: Bip001 Neck
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parentName: Bip001 Spine1
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position: {x: -0.36533022, y: 0.017163498, z: 0.000000026758634}
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position: {x: -0.3653302, y: 0.017163498, z: 0.000000026758636}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000001, y: 1.0000001, z: 1}
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- name: Bip001 Head
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@@ -603,7 +603,7 @@ ModelImporter:
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scale: {x: 1, y: 0.99999994, z: 0.99999994}
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- name: Bip001 R Clavicle
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parentName: Bip001 Spine1
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position: {x: -0.29195407, y: -0.00034350797, z: -0.081713825}
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position: {x: -0.29195407, y: -0.00034350794, z: -0.08171383}
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rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
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scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
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- name: Bip001 R UpperArm
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@@ -613,12 +613,12 @@ ModelImporter:
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scale: {x: 0.9999999, y: 0.9999997, z: 0.99999994}
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- name: Bip001 R Forearm
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parentName: Bip001 R UpperArm
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position: {x: -0.43241623, y: 0, z: 0}
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position: {x: -0.4324162, y: 0, z: 0}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: 1.0000005, y: 1.0000004, z: 1.0000001}
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- name: Bip001 R Hand
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parentName: Bip001 R Forearm
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position: {x: -0.3868161, y: 0.000000006055832, z: -0.00000009689331}
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position: {x: -0.38681614, y: 0.000000006055832, z: -0.00000009689331}
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rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001}
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- name: Bip001 R Finger0
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@@ -628,7 +628,7 @@ ModelImporter:
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scale: {x: 1.0000002, y: 1.0000006, z: 1}
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- name: Bip001 R Finger0Nub
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parentName: Bip001 R Finger0
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position: {x: -0.11363182, y: 0.00000009689331, z: -0.000000012111664}
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position: {x: -0.113631815, y: 0.00000009689331, z: -0.000000012111664}
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rotation: {x: 0, y: 0, z: 0, w: 1}
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scale: {x: -1.0000001, y: -1.0000001, z: -1.0000001}
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- name: Soldier_mesh
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