started adding enemy factory

This commit is contained in:
Mausham
2025-12-31 17:14:20 -08:00
parent 3aabc42bf8
commit 8eafd8bb60
130 changed files with 49524 additions and 46086 deletions

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using Darkmatter.Core;
using System.Collections.Generic;
using UnityEngine;
using VContainer;
namespace Darkmatter.Domain
{
public class EnemyFactory : IEnemyFactory
{
private readonly List<Transform> patrolPoints;
private readonly Transform playerTransform;
private readonly GameObject fatZombiePrefab;
private readonly GameObject slimZombiePrefab;
private readonly IObjectResolver objectResolver;
public EnemyFactory(Transform playerTransform, List<Transform> patrolPoints, GameObject fatZombiePrefab, GameObject slimZombiePrefab)
{
this.playerTransform = playerTransform;
this.patrolPoints = patrolPoints;
this.fatZombiePrefab = fatZombiePrefab;
this.slimZombiePrefab = slimZombiePrefab;
}
public IEnemyPawn GetEnemy(ZombieType type)
{
GameObject enemyObj = null;
switch (type)
{
case ZombieType.Fat:
enemyObj = GameObject.Instantiate(fatZombiePrefab, GetSpawnPos(), Quaternion.identity);
break;
case ZombieType.slim:
enemyObj = GameObject.Instantiate(slimZombiePrefab, GetSpawnPos(), Quaternion.identity);
break;
default:
break;
}
objectResolver.Inject(enemyObj);
IEnemyPawn enemyPawn = enemyObj.GetComponent<IEnemyPawn>();
return enemyPawn;
}
private Vector3 GetSpawnPos()
{
return patrolPoints[Random.Range(0, patrolPoints.Count)].position;
}
}
}

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