added enemy dead animation
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@@ -9,6 +9,7 @@ namespace Darkmatter.Core
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bool canAttack { get; }
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string WeaponName { get; }
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public int AmmoCount { get; }
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public int maxAmmoCount { get; }
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}
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}
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@@ -7,6 +7,7 @@ namespace Darkmatter.Core
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{
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public event Action OnJumpPerformed;
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public event Action OnAdsCameraSwitch;
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public event Action OnReloadPerformed;
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public Vector2 moveInput { get; }
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public Vector2 lookInput { get; }
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public bool isShooting { get; }
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