added enemy dead animation

This commit is contained in:
Mausham
2025-12-30 17:51:20 -08:00
parent 0ec69f66c9
commit b59d12631f
16 changed files with 41248 additions and 54 deletions

View File

@@ -14,6 +14,7 @@ namespace Darkmatter.Domain
public override void Enter()
{
Debug.Log("Entering Player AirboneState ");
inputReader.OnReloadPerformed += HandleManualReload;
}
public override void Update()
{
@@ -22,11 +23,6 @@ namespace Darkmatter.Domain
CheckForStateBreak();
}
private void HandleShoooting()
{
runner.Shoot(inputReader.isShooting);
}
public override void LateUpdate()
{
HandlePlayerRotation();
@@ -35,6 +31,7 @@ namespace Darkmatter.Domain
public override void Exit()
{
Debug.Log("Exiting Player AriboneState");
inputReader.OnReloadPerformed -= HandleManualReload;
}
@@ -56,5 +53,15 @@ namespace Darkmatter.Domain
runner.ChangeState(new LocomotionState(runner));
}
}
private void HandleShoooting()
{
runner.Shoot(inputReader.isShooting);
}
private void HandleManualReload()
{
runner.Reload();
}
}
}