added enemy dead animation
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@@ -14,6 +14,7 @@ namespace Darkmatter.Domain
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public override void Enter()
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{
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Debug.Log("Entering Player AirboneState ");
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inputReader.OnReloadPerformed += HandleManualReload;
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}
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public override void Update()
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{
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@@ -22,11 +23,6 @@ namespace Darkmatter.Domain
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CheckForStateBreak();
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}
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private void HandleShoooting()
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{
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runner.Shoot(inputReader.isShooting);
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}
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public override void LateUpdate()
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{
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HandlePlayerRotation();
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@@ -35,6 +31,7 @@ namespace Darkmatter.Domain
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public override void Exit()
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{
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Debug.Log("Exiting Player AriboneState");
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inputReader.OnReloadPerformed -= HandleManualReload;
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}
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@@ -56,5 +53,15 @@ namespace Darkmatter.Domain
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runner.ChangeState(new LocomotionState(runner));
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}
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}
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private void HandleShoooting()
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{
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runner.Shoot(inputReader.isShooting);
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}
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private void HandleManualReload()
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{
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runner.Reload();
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}
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}
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}
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