added enemy dead animation

This commit is contained in:
Mausham
2025-12-30 17:51:20 -08:00
parent 0ec69f66c9
commit b59d12631f
16 changed files with 41248 additions and 54 deletions

View File

@@ -14,6 +14,7 @@ namespace Darkmatter.Domain
{
Debug.Log("Starting player Locomotion");
inputReader.OnJumpPerformed += HandlePlayerJump;
inputReader.OnReloadPerformed += HandleManualReload;
}
public override void Update()
@@ -24,10 +25,6 @@ namespace Darkmatter.Domain
}
private void HandleShooting()
{
runner.Shoot(inputReader.isShooting);
}
public override void LateUpdate()
{
@@ -38,6 +35,7 @@ namespace Darkmatter.Domain
{
Debug.Log("Exiting Player Locomotion State");
inputReader.OnJumpPerformed -= HandlePlayerJump;
inputReader.OnReloadPerformed -= HandleManualReload;
}
@@ -67,6 +65,17 @@ namespace Darkmatter.Domain
playerAnim.PlayJumpAnim();
}
private void HandleShooting()
{
runner.Shoot(inputReader.isShooting);
}
private void HandleManualReload()
{
runner.Reload();
}