added enemy dead animation
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@@ -14,6 +14,7 @@ namespace Darkmatter.Domain
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{
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Debug.Log("Starting player Locomotion");
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inputReader.OnJumpPerformed += HandlePlayerJump;
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inputReader.OnReloadPerformed += HandleManualReload;
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}
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public override void Update()
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@@ -24,10 +25,6 @@ namespace Darkmatter.Domain
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}
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private void HandleShooting()
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{
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runner.Shoot(inputReader.isShooting);
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}
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public override void LateUpdate()
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{
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@@ -38,6 +35,7 @@ namespace Darkmatter.Domain
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{
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Debug.Log("Exiting Player Locomotion State");
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inputReader.OnJumpPerformed -= HandlePlayerJump;
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inputReader.OnReloadPerformed -= HandleManualReload;
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}
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@@ -67,6 +65,17 @@ namespace Darkmatter.Domain
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playerAnim.PlayJumpAnim();
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}
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private void HandleShooting()
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{
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runner.Shoot(inputReader.isShooting);
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}
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private void HandleManualReload()
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{
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runner.Reload();
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}
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