added enemy dead animation
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@@ -65,5 +65,13 @@ namespace Darkmatter.Domain
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}
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public void Reload()
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{
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if(GunWeapon.AmmoCount < GunWeapon.maxAmmoCount)
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{
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playerAnim.PlayReloadAnim(GunWeapon);
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}
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}
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}
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}
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