added enemy factory and pool
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@@ -7,6 +7,8 @@ namespace Darkmatter.Core
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{
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public interface IEnemyPawn : IDamageable
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{
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GameObject GameObject { get; }
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void InitializeFromFactory(Transform player,List<Transform> patrolPoints);
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bool isDead { get; }
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NavMeshAgent EnemyAI { get; }
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@@ -5,6 +5,7 @@ namespace Darkmatter.Core
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{
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public interface IDamageable
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{
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event Action<float> OnHealthDecreased;
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float Health { get; set; }
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void TakeDamage(float damage);
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