From e46d0fba57a2c58d765393f2b322b034a6614600 Mon Sep 17 00:00:00 2001 From: Mausham Date: Thu, 1 Jan 2026 17:58:52 -0800 Subject: [PATCH] ignore --- Assets/Art/Characters/NPC/Prefabs/FatZombie.prefab | 2 +- Assets/Art/Characters/NPC/Prefabs/Zombie.prefab | 2 +- Assets/Darkmatter/Code/Core/Data/Enemy/EnemyConfigSO.asset | 4 ++-- Assets/Scenes/GameScene.unity | 2 +- 4 files changed, 5 insertions(+), 5 deletions(-) diff --git a/Assets/Art/Characters/NPC/Prefabs/FatZombie.prefab b/Assets/Art/Characters/NPC/Prefabs/FatZombie.prefab index d0febb8..c023bce 100644 --- a/Assets/Art/Characters/NPC/Prefabs/FatZombie.prefab +++ b/Assets/Art/Characters/NPC/Prefabs/FatZombie.prefab @@ -386,7 +386,7 @@ NavMeshAgent: m_Acceleration: 5 avoidancePriority: 50 m_AngularSpeed: 150 - m_StoppingDistance: 0.5 + m_StoppingDistance: 1 m_AutoTraverseOffMeshLink: 1 m_AutoBraking: 1 m_AutoRepath: 1 diff --git a/Assets/Art/Characters/NPC/Prefabs/Zombie.prefab b/Assets/Art/Characters/NPC/Prefabs/Zombie.prefab index a9b0bc1..0ccd11f 100644 --- a/Assets/Art/Characters/NPC/Prefabs/Zombie.prefab +++ b/Assets/Art/Characters/NPC/Prefabs/Zombie.prefab @@ -777,7 +777,7 @@ NavMeshAgent: m_Acceleration: 5 avoidancePriority: 50 m_AngularSpeed: 150 - m_StoppingDistance: 0.5 + m_StoppingDistance: 1 m_AutoTraverseOffMeshLink: 1 m_AutoBraking: 1 m_AutoRepath: 1 diff --git a/Assets/Darkmatter/Code/Core/Data/Enemy/EnemyConfigSO.asset b/Assets/Darkmatter/Code/Core/Data/Enemy/EnemyConfigSO.asset index 5ad536d..e587d86 100644 --- a/Assets/Darkmatter/Code/Core/Data/Enemy/EnemyConfigSO.asset +++ b/Assets/Darkmatter/Code/Core/Data/Enemy/EnemyConfigSO.asset @@ -14,5 +14,5 @@ MonoBehaviour: m_EditorClassIdentifier: CoreAssembly::Darkmatter.Core.EnemyConfigSO walkSpeed: 1 chaseSpeed: 2 - visionRange: 50 - attackRange: 2 + visionRange: 30 + attackRange: 3 diff --git a/Assets/Scenes/GameScene.unity b/Assets/Scenes/GameScene.unity index d06f59b..c111bf2 100644 --- a/Assets/Scenes/GameScene.unity +++ b/Assets/Scenes/GameScene.unity @@ -19575,7 +19575,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: a025e89a66ec0f147a00c91dcb63c22f, type: 3} m_Name: m_EditorClassIdentifier: PresentationAssembly::Darkmatter.Presentation.EnemiesSpawnner - baseEnemyCount: 1 + baseEnemyCount: 20 --- !u!1001 &1186548508 PrefabInstance: m_ObjectHideFlags: 0