diff --git a/AGENTS.md b/AGENTS.md index 8cae6d0..6dba64d 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -1,4 +1,8 @@ - Project name: MobileShooter - Unity version: Unity 6000.3.0f1 +- Active game object: + - Name: Zombie_LeftHandMiddle3 + - Tag: Untagged + - Layer: Default \ No newline at end of file diff --git a/Assets/ArtStore3D.meta b/Assets/ArtStore3D.meta deleted file mode 100644 index b20472c..0000000 --- a/Assets/ArtStore3D.meta +++ /dev/null @@ -1,8 +0,0 @@ -fileFormatVersion: 2 -guid: 69cba197053ac6f44b64df072824462a -folderAsset: yes -DefaultImporter: - externalObjects: {} - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Darkmatter/Code/Domain/Factory/EnemyFactory.cs b/Assets/Darkmatter/Code/Domain/Factory/EnemyFactory.cs index 1cd80e8..62feeb6 100644 --- a/Assets/Darkmatter/Code/Domain/Factory/EnemyFactory.cs +++ b/Assets/Darkmatter/Code/Domain/Factory/EnemyFactory.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using System.Linq; using UnityEngine; using VContainer; +using VContainer.Unity; namespace Darkmatter.Domain { @@ -40,7 +41,7 @@ namespace Darkmatter.Domain default: break; } - objectResolver.Inject(enemyObj); + objectResolver.InjectGameObject(enemyObj); IEnemyPawn enemyPawn = enemyObj.GetComponent(); IEnemyAnimController animController = enemyObj.GetComponent(); diff --git a/Assets/Scenes/GameScene.unity b/Assets/Scenes/GameScene.unity index 43afa78..4a21905 100644 --- a/Assets/Scenes/GameScene.unity +++ b/Assets/Scenes/GameScene.unity @@ -340,7 +340,7 @@ Transform: m_GameObject: {fileID: 330585543} serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -25.7, y: 2.211, z: 16.14} + m_LocalPosition: {x: -25.7, y: 2.211, z: 15.139999} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: []