%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &7751978910084728754 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 6980402485397282056} - component: {fileID: 6300681593599349421} - component: {fileID: 8112236161952654951} - component: {fileID: 559034306713979640} m_Layer: 0 m_Name: Garage1 m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 2147483647 m_IsActive: 1 --- !u!4 &6980402485397282056 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7751978910084728754} serializedVersion: 2 m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: -0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &6300681593599349421 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7751978910084728754} m_Mesh: {fileID: 2534964839176971238, guid: 8765aff50a6fa524b86200244c24ba15, type: 3} --- !u!23 &8112236161952654951 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7751978910084728754} m_Enabled: 1 m_CastShadows: 2 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_StaticShadowCaster: 1 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 m_RayTracingAccelStructBuildFlagsOverride: 0 m_RayTracingAccelStructBuildFlags: 1 m_SmallMeshCulling: 1 m_ForceMeshLod: -1 m_MeshLodSelectionBias: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: 527a7c9e6b8bde24a8143b29bc750da4, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_GlobalIlluminationMeshLod: 0 m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 m_MaskInteraction: 0 m_AdditionalVertexStreams: {fileID: 0} --- !u!64 &559034306713979640 MeshCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 7751978910084728754} m_Material: {fileID: 0} m_IncludeLayers: serializedVersion: 2 m_Bits: 0 m_ExcludeLayers: serializedVersion: 2 m_Bits: 0 m_LayerOverridePriority: 0 m_IsTrigger: 0 m_ProvidesContacts: 0 m_Enabled: 1 serializedVersion: 5 m_Convex: 0 m_CookingOptions: 30 m_Mesh: {fileID: 2534964839176971238, guid: 8765aff50a6fa524b86200244c24ba15, type: 3}