fileFormatVersion: 2 guid: fdd69d5c051635949809bed0ea5cd4af AssetOrigin: serializedVersion: 1 productId: 73611 packageName: Low Poly Soldiers Demo packageVersion: 1.0 assetPath: Assets/LowPolySoldiers_demo/animation/demo_combat_run.FBX uploadId: 143992 ModelImporter: serializedVersion: 24200 internalIDToNameTable: - first: 1: 100000 second: Bip001 - first: 1: 100002 second: Bip001 Head - first: 1: 100004 second: Bip001 L Calf - first: 1: 100006 second: Bip001 L Clavicle - first: 1: 100008 second: Bip001 L Finger0 - first: 1: 100010 second: Bip001 L Foot - first: 1: 100012 second: Bip001 L Forearm - first: 1: 100014 second: Bip001 L Hand - first: 1: 100016 second: Bip001 L Thigh - first: 1: 100018 second: Bip001 L Toe0 - first: 1: 100020 second: Bip001 L UpperArm - first: 1: 100022 second: Bip001 Neck - first: 1: 100024 second: Bip001 Pelvis - first: 1: 100026 second: Bip001 R Calf - first: 1: 100028 second: Bip001 R Clavicle - first: 1: 100030 second: Bip001 R Finger0 - first: 1: 100032 second: Bip001 R Foot - first: 1: 100034 second: Bip001 R Forearm - first: 1: 100036 second: Bip001 R Hand - first: 1: 100038 second: Bip001 R Thigh - first: 1: 100040 second: Bip001 R Toe0 - first: 1: 100042 second: Bip001 R UpperArm - first: 1: 100044 second: Bip001 Spine - first: 1: 100046 second: Bip001 Spine1 - first: 1: 100048 second: //RootNode - first: 4: 400000 second: Bip001 - first: 4: 400002 second: Bip001 Head - first: 4: 400004 second: Bip001 L Calf - first: 4: 400006 second: Bip001 L Clavicle - first: 4: 400008 second: Bip001 L Finger0 - first: 4: 400010 second: Bip001 L Foot - first: 4: 400012 second: Bip001 L Forearm - first: 4: 400014 second: Bip001 L Hand - first: 4: 400016 second: Bip001 L Thigh - first: 4: 400018 second: Bip001 L Toe0 - first: 4: 400020 second: Bip001 L UpperArm - first: 4: 400022 second: Bip001 Neck - first: 4: 400024 second: Bip001 Pelvis - first: 4: 400026 second: Bip001 R Calf - first: 4: 400028 second: Bip001 R Clavicle - first: 4: 400030 second: Bip001 R Finger0 - first: 4: 400032 second: Bip001 R Foot - first: 4: 400034 second: Bip001 R Forearm - first: 4: 400036 second: Bip001 R Hand - first: 4: 400038 second: Bip001 R Thigh - first: 4: 400040 second: Bip001 R Toe0 - first: 4: 400042 second: Bip001 R UpperArm - first: 4: 400044 second: Bip001 Spine - first: 4: 400046 second: Bip001 Spine1 - first: 4: 400048 second: //RootNode - first: 74: 7400000 second: demo_combat_run - first: 95: 9500000 second: //RootNode externalObjects: {} materials: materialImportMode: 1 materialName: 0 materialSearch: 1 materialLocation: 0 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 removeConstantScaleCurves: 0 motionNodeName: animationImportErrors: animationImportWarnings: animationRetargetingWarnings: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 animationCompression: 3 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] clipAnimations: - serializedVersion: 16 name: demo_combat_run takeName: Take 001 internalID: 0 firstFrame: 0 lastFrame: 50 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 1 loopBlendOrientation: 1 loopBlendPositionY: 1 loopBlendPositionXZ: 1 keepOriginalOrientation: 1 keepOriginalPositionY: 0 keepOriginalPositionXZ: 0 heightFromFeet: 1 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: - path: weight: 1 - path: Bip001 weight: 1 - path: Bip001/Bip001 Pelvis weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 L Thigh weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 L Thigh/Bip001 L Calf weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 L Thigh/Bip001 L Calf/Bip001 L Foot weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 L Thigh/Bip001 L Calf/Bip001 L Foot/Bip001 L Toe0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 R Thigh weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 R Thigh/Bip001 R Calf weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 R Thigh/Bip001 R Calf/Bip001 R Foot weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 R Thigh/Bip001 R Calf/Bip001 R Foot/Bip001 R Toe0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 L UpperArm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001 L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger0 weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 R UpperArm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand weight: 1 - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0 weight: 1 maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 isReadable: 1 meshes: lODScreenPercentages: [] globalScale: 1 meshCompression: 0 addColliders: 0 useSRGBMaterialColor: 1 sortHierarchyByName: 1 importPhysicalCameras: 0 importVisibility: 0 importBlendShapes: 1 importCameras: 0 importLights: 0 nodeNameCollisionStrategy: 0 fileIdsGeneration: 1 swapUVChannels: 0 generateSecondaryUV: 0 useFileUnits: 1 keepQuads: 0 weldVertices: 1 bakeAxisConversion: 0 preserveHierarchy: 0 skinWeightsMode: 0 maxBonesPerVertex: 4 minBoneWeight: 0.001 optimizeBones: 1 generateMeshLods: 0 meshLodGenerationFlags: 0 maximumMeshLod: -1 meshOptimizationFlags: -1 indexFormat: 1 secondaryUVAngleDistortion: 8 secondaryUVAreaDistortion: 15.000001 secondaryUVHardAngle: 88 secondaryUVMarginMethod: 0 secondaryUVMinLightmapResolution: 40 secondaryUVMinObjectScale: 1 secondaryUVPackMargin: 4 useFileScale: 1 strictVertexDataChecks: 0 tangentSpace: normalSmoothAngle: 60 normalImportMode: 0 tangentImportMode: 3 normalCalculationMode: 0 legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1 blendShapeNormalImportMode: 1 normalSmoothingSource: 0 referencedClips: [] importAnimation: 1 humanDescription: serializedVersion: 3 human: - boneName: Bip001 Pelvis humanName: Hips limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Thigh humanName: LeftUpperLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Thigh humanName: RightUpperLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Calf humanName: LeftLowerLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Calf humanName: RightLowerLeg limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Foot humanName: LeftFoot limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Foot humanName: RightFoot limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 Spine humanName: Spine limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 Spine1 humanName: Chest limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 Neck humanName: Neck limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 Head humanName: Head limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Clavicle humanName: LeftShoulder limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Clavicle humanName: RightShoulder limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L UpperArm humanName: LeftUpperArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R UpperArm humanName: RightUpperArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Forearm humanName: LeftLowerArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Forearm humanName: RightLowerArm limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Hand humanName: LeftHand limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Hand humanName: RightHand limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Toe0 humanName: LeftToes limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Toe0 humanName: RightToes limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 L Finger0 humanName: Left Thumb Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 - boneName: Bip001 R Finger0 humanName: Right Thumb Proximal limit: min: {x: 0, y: 0, z: 0} max: {x: 0, y: 0, z: 0} value: {x: 0, y: 0, z: 0} length: 0 modified: 0 skeleton: - name: Soldier_demo(Clone) parentName: position: {x: 0, y: 0, z: 0} rotation: {x: 0, y: 0.0000005793614, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Soldier_mesh parentName: Soldier_demo(Clone) position: {x: -0, y: 0, z: 0} rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068} scale: {x: 1, y: 1, z: 1} - name: Bip001 parentName: Soldier_demo(Clone) position: {x: -0, y: 1.2856663, z: -0.02168165} rotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036} scale: {x: 0.99999994, y: 0.99999994, z: 1} - name: Bip001 Footsteps parentName: Bip001 position: {x: -0, y: 0, z: -1.2714787} rotation: {x: 0, y: 0, z: -0.7071063, w: 0.70710725} scale: {x: 1, y: 1, z: 1} - name: Bip001 Pelvis parentName: Bip001 position: {x: -0, y: 0, z: 0} rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5} scale: {x: 1, y: 1, z: 1} - name: Bip001 Spine parentName: Bip001 Pelvis position: {x: -0.15888187, y: -0.00025077956, z: 0.00000022068525} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1.0000002, z: 0.99999994} - name: Bip001 Spine1 parentName: Bip001 Spine position: {x: -0.31531757, y: -0.00024016218, z: -6.661221e-10} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1.0000002, y: 1, z: 1} - name: Bip001 Neck parentName: Bip001 Spine1 position: {x: -0.36533022, y: 0.017163498, z: 0.000000026758634} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1.0000001, y: 1.0000001, z: 1} - name: Bip001 Head parentName: Bip001 Neck position: {x: -0.11682097, y: -0.000000048446655, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 0.9999999, y: 0.99999976, z: 0.9999998} - name: Bip001 HeadNub parentName: Bip001 Head position: {x: -0.31048164, y: 0.000000001513958, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 0.99999994, z: 0.99999994} - name: Bip001 L Clavicle parentName: Bip001 Spine1 position: {x: -0.29195407, y: -0.00034396217, z: 0.08171383} rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623} scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001} - name: Bip001 L UpperArm parentName: Bip001 L Clavicle position: {x: -0.19370845, y: 0.000000006055832, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 0.99999976, y: 1.0000001, z: 1.0000001} - name: Bip001 L Forearm parentName: Bip001 L UpperArm position: {x: -0.43241632, y: 0, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 0.99999994, z: 1} - name: Bip001 L Hand parentName: Bip001 L Forearm position: {x: -0.3868162, y: 0.000000012111664, z: -0.00000009689331} rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068} scale: {x: 1, y: 1.0000004, z: 1.0000001} - name: Bip001 L Finger0 parentName: Bip001 L Hand position: {x: -0.13174462, y: 0, z: 0.000000012111664} rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795} scale: {x: 1.0000005, y: 1.0000006, z: 1.0000008} - name: Bip001 L Finger0Nub parentName: Bip001 L Finger0 position: {x: -0.11363192, y: -0.00000009689331, z: 0.000000012111664} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994} - name: Bip001 R Clavicle parentName: Bip001 Spine1 position: {x: -0.29195407, y: -0.00034350797, z: -0.081713825} rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623} scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001} - name: Bip001 R UpperArm parentName: Bip001 R Clavicle position: {x: -0.19370848, y: 0.000000006055832, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 0.9999999, y: 0.9999997, z: 0.99999994} - name: Bip001 R Forearm parentName: Bip001 R UpperArm position: {x: -0.43241623, y: 0, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1.0000005, y: 1.0000004, z: 1.0000001} - name: Bip001 R Hand parentName: Bip001 R Forearm position: {x: -0.3868161, y: 0.000000006055832, z: -0.00000009689331} rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001} - name: Bip001 R Finger0 parentName: Bip001 R Hand position: {x: -0.13174467, y: 0, z: 0} rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795} scale: {x: 1.0000002, y: 1.0000006, z: 1} - name: Bip001 R Finger0Nub parentName: Bip001 R Finger0 position: {x: -0.11363182, y: 0.00000009689331, z: -0.000000012111664} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: -1.0000001, y: -1.0000001, z: -1.0000001} - name: Bip001 L Thigh parentName: Bip001 Pelvis position: {x: 0.00000019378662, y: 0.0000002846241, z: 0.16512406} rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139} scale: {x: 0.99999994, y: 1, z: 1} - name: Bip001 L Calf parentName: Bip001 L Thigh position: {x: -0.62975675, y: 0, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1.0000001, y: 1, z: 1.0000001} - name: Bip001 L Foot parentName: Bip001 L Calf position: {x: -0.51009345, y: -0.000000006055832, z: -0.000000012111664} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1.0000001, y: 1.0000004, z: 1.0000001} - name: Bip001 L Toe0 parentName: Bip001 L Foot position: {x: -0.13381289, y: 0.14277282, z: 0} rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068} scale: {x: 1.0000006, y: 1.0000001, z: 1.0000004} - name: Bip001 L Toe0Nub parentName: Bip001 L Toe0 position: {x: -0.12456887, y: 0, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: -0.99999994, y: -1, z: -0.99999994} - name: Bip001 R Thigh parentName: Bip001 Pelvis position: {x: -0.00000019378662, y: -0.00000017259121, z: -0.16512406} rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139} scale: {x: 1.0000001, y: 1, z: 0.99999994} - name: Bip001 R Calf parentName: Bip001 R Thigh position: {x: -0.62975675, y: 0, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1, z: 1} - name: Bip001 R Foot parentName: Bip001 R Calf position: {x: -0.51009345, y: 0.000000006055832, z: 0.000000024223327} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 1, y: 1.0000001, z: 0.99999994} - name: Bip001 R Toe0 parentName: Bip001 R Foot position: {x: -0.13381289, y: 0.14277282, z: 0} rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068} scale: {x: 1.0000006, y: 1.0000001, z: 1.0000005} - name: Bip001 R Toe0Nub parentName: Bip001 R Toe0 position: {x: -0.12456887, y: 0, z: 0} rotation: {x: 0, y: 0, z: 0, w: 1} scale: {x: 0.99999994, y: 1, z: 0.99999994} armTwist: 0.5 foreArmTwist: 0.5 upperLegTwist: 0.5 legTwist: 0.5 armStretch: 0.05 legStretch: 0.05 feetSpacing: 0 globalScale: 1 rootMotionBoneName: hasTranslationDoF: 1 hasExtraRoot: 1 skeletonHasParents: 0 lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: fcb334eb247ae3e488abb081c847cf09, type: 3} autoGenerateAvatarMappingIfUnspecified: 1 animationType: 3 humanoidOversampling: 1 avatarSetup: 2 addHumanoidExtraRootOnlyWhenUsingAvatar: 0 importBlendShapeDeformPercent: 0 remapMaterialsIfMaterialImportModeIsNone: 1 additionalBone: 0 userData: assetBundleName: assetBundleVariant: