using Darkmatter.Core; using UnityEngine; using VContainer; namespace Darkmatter.Presentation { public class EnemiesSpawnner : MonoBehaviour { [Inject] IEnemyFactory _enemyFactory; public int enemiesCount = 2; private void Start() { for (int i = 0;i< enemiesCount;i++) { _enemyFactory.GetEnemy(ZombieType.Fat); } } } }