using UnityEngine; using UnityEngine.AI; namespace Darkmatter.Presentation { public class EnemyMotor : MonoBehaviour { [SerializeField] NavMeshAgent enemyAI; public Transform playerTransform; [Header("Enemy Data")] public float walkSpeed = 3f; public float chaseSpeed = 5f; public float visionRange = 15f; public float attackRange = 2f; private void Start() { enemyAI.SetDestination(playerTransform.position); } } }