using System; using UnityEngine; namespace Darkmatter.Presentation { public class Gun : MonoBehaviour { public LineRenderer lineRenderer; public float LifeTime = 0.05f; public void Init(Vector3 start, Vector3 end) { lineRenderer.enabled = true; lineRenderer.SetPosition(0, start); lineRenderer.SetPosition(1, end); Invoke("DisableBullet", LifeTime); } void DisableBullet() { lineRenderer.enabled = false; } public void Shoot() { Debug.Log("Shooting"); } } }