41 lines
1.0 KiB
C#
41 lines
1.0 KiB
C#
using Darkmatter.Core;
|
|
using UnityEngine;
|
|
|
|
namespace Darkmatter.Presentation
|
|
{
|
|
public class GameScreenController : IGameScreenController
|
|
{
|
|
GameScreenView gameScreenView;
|
|
|
|
public GameScreenController(GameScreenView gameScreenView)
|
|
{
|
|
this.gameScreenView = gameScreenView;
|
|
}
|
|
public void UpdateFireableBulletCount(int bulletCount)
|
|
{
|
|
gameScreenView.UpdateBulletText(bulletCount);
|
|
}
|
|
|
|
public void UpdateRemainingZombiesCount(int zombiesCount)
|
|
{
|
|
gameScreenView.UpdateRemainingZombiesCountText(zombiesCount);
|
|
}
|
|
|
|
public void UpdateTotalZombiesCount(int totalZombiesCount)
|
|
{
|
|
gameScreenView.UpdateTotalZombiesCount(totalZombiesCount);
|
|
}
|
|
|
|
public void ShowGameOverText()
|
|
{
|
|
gameScreenView.ShowGameOver();
|
|
|
|
}
|
|
|
|
public void ShowPlayerHealth(int health)
|
|
{
|
|
gameScreenView.ShowPlayerHealth(health);
|
|
}
|
|
}
|
|
}
|