22 lines
444 B
C#
22 lines
444 B
C#
using Darkmatter.Core;
|
|
using UnityEngine;
|
|
|
|
namespace Darkmatter.Domain
|
|
{
|
|
public abstract class WeaponBase : MonoBehaviour, IWeapon
|
|
{
|
|
public abstract bool canAttack { get; }
|
|
|
|
public abstract string WeaponName {get; }
|
|
|
|
public abstract void Attack();
|
|
|
|
public virtual int AmmoCount { get; protected set; }
|
|
|
|
public virtual void Reload()
|
|
{
|
|
Debug.Log("Reloading");
|
|
}
|
|
}
|
|
}
|