Files
MobileShooter/Assets/Darkmatter/Code/Presentation/Animation/HumonoidAnim.cs
2025-12-26 17:56:05 -08:00

26 lines
745 B
C#

using Darkmatter.Core;
using UnityEngine;
namespace Darkmatter.Presentation
{
public abstract class HumonoidAnim : MonoBehaviour, IHumonoidAnim
{
public Animator animator;
protected readonly int moveXhash = Animator.StringToHash("MoveX");
protected readonly int moveYhash = Animator.StringToHash("MoveY");
protected readonly int jumpHash = Animator.StringToHash("Jump");
public void PlayMovementAnim(Vector2 velocity)
{
animator.SetFloat(moveXhash, velocity.x,0.4f,Time.deltaTime);
animator.SetFloat(moveYhash, velocity.y,0.4f, Time.deltaTime);
}
public void PlayJumpAnim()
{
animator.SetTrigger(jumpHash);
}
}
}