Files
MobileShooter/Assets/Darkmatter/Code/Presentation/Animation/PlayerAnimController.cs
2025-12-29 16:41:50 -08:00

21 lines
427 B
C#

using Darkmatter.Core;
using UnityEngine;
namespace Darkmatter.Presentation
{
public class PlayerAnimController : HumonoidAnim, IPlayerAnim
{
private readonly int shootHash = Animator.StringToHash("IsShooting");
public void PlayReloadAnim()
{
Debug.Log("Reloading");
}
public void PlayShootAnim()
{
Debug.Log("player Shoot");
}
}
}