Files
MobileShooter/Assets/Darkmatter/Code/Presentation/Enemies/EnemiesSpawnner.cs
2026-01-04 16:41:13 -08:00

78 lines
2.4 KiB
C#

using Darkmatter.Core;
using UnityEngine;
using UnityEngine.Pool;
using VContainer;
namespace Darkmatter.Presentation
{
public class EnemiesSpawnner : MonoBehaviour
{
[Inject] IEnemyFactory _enemyFactory;
[Inject] IGameScreenController gameScreenController;
public int baseEnemyCount =2;
private ObjectPool<IEnemyPawn> _enemyPool;
private int killedEnemies = 0;
private int enemiesMultiplier = 1;
private void OnEnable()
{
EnemyMotor.OnEnemyDead += ReturnEnemy;
}
private void OnDisable()
{
EnemyMotor.OnEnemyDead -= ReturnEnemy;
}
private void Awake()
{
_enemyPool = new ObjectPool<IEnemyPawn>(
createFunc: () => _enemyFactory.GetEnemy(GetRandomType()),
actionOnGet: enemy => enemy.GameObject.SetActive(true),
actionOnRelease: enemy => enemy.GameObject.SetActive(false),
actionOnDestroy: enemy => Destroy(enemy.GameObject),
collectionCheck: true,
defaultCapacity: 10,
maxSize: 50
);
}
private ZombieType GetRandomType()
{
return Random.value > 0.5f ? ZombieType.Fat : ZombieType.slim;
}
private void Start()
{
SpawnWave(enemiesMultiplier);
}
private void SpawnWave(int multiplier)
{
gameScreenController.UpdateTotalZombiesCount(baseEnemyCount*multiplier);
gameScreenController.UpdateRemainingZombiesCount(baseEnemyCount*multiplier);
for (int i = 0; i < baseEnemyCount*multiplier; i++)
{
IEnemyPawn enemy = _enemyPool.Get();
enemy.GameObject.transform.position = enemy.PatrolPoints[Random.Range(0, enemy.PatrolPoints.Count)].position;
}
}
public void ReturnEnemy(IEnemyPawn enemy)
{
enemy.Reset();
_enemyPool.Release(enemy);
killedEnemies++;
gameScreenController.UpdateRemainingZombiesCount(baseEnemyCount*enemiesMultiplier - killedEnemies);
if(killedEnemies == baseEnemyCount*enemiesMultiplier)
{
killedEnemies = 0;
enemiesMultiplier++;
SpawnWave(enemiesMultiplier);
}
}
}
}