Files
MobileShooter/Assets/Darkmatter/Code/Presentation/UI/GameScreenController.cs
2026-01-04 16:41:13 -08:00

41 lines
1.0 KiB
C#

using Darkmatter.Core;
using UnityEngine;
namespace Darkmatter.Presentation
{
public class GameScreenController : IGameScreenController
{
GameScreenView gameScreenView;
public GameScreenController(GameScreenView gameScreenView)
{
this.gameScreenView = gameScreenView;
}
public void UpdateFireableBulletCount(int bulletCount)
{
gameScreenView.UpdateBulletText(bulletCount);
}
public void UpdateRemainingZombiesCount(int zombiesCount)
{
gameScreenView.UpdateRemainingZombiesCountText(zombiesCount);
}
public void UpdateTotalZombiesCount(int totalZombiesCount)
{
gameScreenView.UpdateTotalZombiesCount(totalZombiesCount);
}
public void ShowGameOverText()
{
gameScreenView.ShowGameOver();
}
public void ShowPlayerHealth(int health)
{
gameScreenView.ShowPlayerHealth(health);
}
}
}