46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace Darkmatter.Presentation
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{
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public class GameScreenView : MonoBehaviour
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{
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public TextMeshProUGUI fireableBulletText;
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public TextMeshProUGUI remainingZombiesCountText;
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public TextMeshProUGUI totalZombiesCountText;
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public TextMeshProUGUI playerHealthText;
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public GameObject GameOverObject;
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public void UpdateBulletText(int bulletCount)
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{
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fireableBulletText.text = bulletCount.ToString();
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}
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public void UpdateRemainingZombiesCountText(int zombiesCount)
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{
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remainingZombiesCountText.text = zombiesCount.ToString();
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}
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public void UpdateTotalZombiesCount(int totalZombies)
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{
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totalZombiesCountText.text = totalZombies.ToString();
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}
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public void ShowPlayerHealth(int health)
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{
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playerHealthText.text = health.ToString();
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}
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public void ShowGameOver()
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{
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GameOverObject.SetActive(true);
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Invoke("ChangeScene", 2f);
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}
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void ChangeScene()
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{
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SceneManager.LoadScene(0);
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}
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}
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}
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