Files
MobileShooter/Packages/com.merry-yellow.code-assist/Editor/MQTTnetPublisher.cs
2025-12-26 17:56:05 -08:00

927 lines
36 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using UnityEngine;
using UnityEditor;
using System.Threading;
using Task = System.Threading.Tasks.Task;
using Application = UnityEngine.Application;
using Meryel.UnityCodeAssist.MQTTnet;
using Meryel.UnityCodeAssist.MQTTnet.Server;
using Meryel.UnityCodeAssist.MQTTnet.Protocol;
using Meryel.UnityCodeAssist.MQTTnet.Adapter;
using Meryel.UnityCodeAssist.MQTTnet.Implementations;
using Meryel.UnityCodeAssist.MQTTnet.Diagnostics;
#pragma warning disable IDE0005
using Serilog = Meryel.Serilog;
using MQTTnet = Meryel.UnityCodeAssist.MQTTnet;
using Newtonsoft = Meryel.UnityCodeAssist.Newtonsoft;
#pragma warning restore IDE0005
#nullable enable
//**--
// can also do this for better clear, sometimes it gets locked
// https://answers.unity.com/questions/704066/callback-before-unity-reloads-editor-assemblies.html#
namespace Meryel.UnityCodeAssist.Editor
{
public class MQTTnetPublisher : Synchronizer.Model.IProcessor
{
MqttServer? broker;
CancellationTokenSource? cancellationTokenSource;
readonly Synchronizer.Model.Manager syncMngr;
//public readonly List<Synchronizer.Model.Connect> clients;
readonly System.Collections.Concurrent.ConcurrentDictionary<string, Synchronizer.Model.Connect> _clients;
public IEnumerable<Synchronizer.Model.Connect> Clients => _clients.Values.Where(c => c.NodeKind != Synchronizer.Model.NodeKind.SemiClient_RoslynAnalyzer.ToString());
Synchronizer.Model.Connect? _self;
Synchronizer.Model.Connect Self => _self!;
void InitializeSelf()
{
var projectPath = CommonTools.GetProjectPath();
_self = new Synchronizer.Model.Connect()
{
ModelVersion = Synchronizer.Model.Utilities.Version,
ProjectPath = projectPath,
ProjectName = getProjectName(),
ContactInfo = $"Unity {Application.unityVersion}",
AssemblyVersion = Assister.Version,
#if MERYEL_UCA_LITE_VERSION
LiteOrFull = "Lite",
#else
LiteOrFull = "Full",
#endif
NodeKind = Synchronizer.Model.NodeKind.Server.ToString(),
ClientId = "",
};
string getProjectName()
{
string[] s = projectPath.Split('/');
#pragma warning disable IDE0056
string projectName = s[s.Length - 1];
#pragma warning restore IDE0056
//Logg("project = " + projectName);
return projectName;
}
}
public static void LogContext()
{
}
public MQTTnetPublisher()
{
// LogContext();
Serilog.Log.Debug("MQTTnet server initializing, begin");
InitializeSelf();
_clients = new System.Collections.Concurrent.ConcurrentDictionary<string, Synchronizer.Model.Connect>();
syncMngr = new Synchronizer.Model.Manager(this);
var port = Synchronizer.Model.Utilities.GetPortForMQTTnet(Self!.ProjectPath);
// Create the options for our MQTT Broker
MqttServerOptionsBuilder options = new MqttServerOptionsBuilder()
// set endpoint to localhost
.WithDefaultEndpoint()
// port used will be 707
.WithDefaultEndpointPort(port)
// handler for new connections
//.WithConnectionValidator(OnNewConnection)
// handler for new messages
//.WithApplicationMessageInterceptor(OnNewMessage)
// disable ipv6 for linux (and possibly macos too), otherwise socket exception is thrown
.WithDefaultEndpointBoundIPV6Address(System.Net.IPAddress.None)
// for preventing socket ex after server restart https://github.com/dotnet/MQTTnet/issues/494
// System.Net.Sockets.SocketException (0x80004005): Only one usage of each socket address (protocol/network address/port) is normally permitted.
.WithTlsEndpointReuseAddress()
;
IList<IMqttServerAdapter> DefaultServerAdapters = new List<IMqttServerAdapter>()
{
new MqttTcpServerAdapter(),
};
var logger = new MqttNetNullLogger();
broker = new MqttServer(options.Build(), DefaultServerAdapters, logger);
broker.InterceptingPublishAsync += Broker_InterceptingPublishAsync;
broker.ClientDisconnectedAsync += Broker_ClientDisconnectedAsync;
Serilog.Log.Debug("MQTTnet server initializing, constructed broker, port: {Port}", port);
try
{
//broker.StartAsync().GetAwaiter().GetResult();
var startTask = Task.Run(() => broker.StartAsync());
if (!startTask.Wait(TimeSpan.FromSeconds(5)))
{
Serilog.Log.Error("MQTTnet broker.StartAsync timed out.");
return;
}
Serilog.Log.Debug("MQTTnet server initializing, started broker");
}
catch (System.Net.Sockets.SocketException socketEx)
{
Serilog.Log.Error(socketEx, "Socket exception");
LogContext();
//Serilog.Log.Warning("Socket exception disposing pubSocket");
//broker.Dispose();
//broker = null;
return;
}
catch (Exception ex)
{
Serilog.Log.Error(ex, "MQTTnet broker.StartAsync failed.");
return;
}
//pubSocket.SendReady += PubSocket_SendReady;
//SendConnect();
cancellationTokenSource = new CancellationTokenSource();
//pullThread = new System.Threading.Thread(async () => await PullAsync(conn.pushPull, pullThreadCancellationTokenSource.Token));
//pullThread = new System.Threading.Thread(() => InitPull(conn.pushPull, pullTaskCancellationTokenSource.Token));
//pullThread.Start();
//Task.Run(() => InitPullAsync());
Serilog.Log.Debug("MQTTnet server initializing, initialized");
// need to sleep here, clients will take some time to start subscribing
// https://github.com/zeromq/netmq/issues/482#issuecomment-182200323
Thread.Sleep(1000);
SendConnect();
Serilog.Log.Debug("MQTTnet server initializing, initialized at {port} with {projectPath}", port, Self!.ProjectPath);
}
private Task Broker_ClientDisconnectedAsync(ClientDisconnectedEventArgs arg)
{
try
{
var removed = _clients.TryRemove(arg.ClientId, out _);
Serilog.Log.Debug("Broker_ClientDisconnectedAsync {ClientId} {Result}", arg.ClientId, removed);
}
catch (Exception ex)
{
Serilog.Log.Error(ex, "async exception at {Location}", nameof(Broker_ClientDisconnectedAsync));
}
return Task.CompletedTask;
}
private Task Broker_InterceptingPublishAsync(InterceptingPublishEventArgs arg)
{
try
{
// if server message
if (string.IsNullOrEmpty(arg.ClientId))
return Task.CompletedTask;
Serilog.Log.Verbose("mqttnet consume {topic} {content}", arg.ApplicationMessage.Topic, arg.ApplicationMessage.ConvertPayloadToString());
var topic = arg.ApplicationMessage.Topic;
var header = topic.Substring(3); // for "cs/" prefix
var content = arg.ApplicationMessage.ConvertPayloadToString();
MainThreadDispatcher.Add(() => syncMngr.ProcessMessage(header, content));
}
catch (Exception ex)
{
Serilog.Log.Error(ex, "async exception at {Location}", nameof(Broker_InterceptingPublishAsync));
}
return Task.CompletedTask;
}
public void Clear()
{
// LogContext();
Serilog.Log.Verbose("MQTTnet clearing {HasBroker}", (broker != null));
var server = broker;
if (server != null)
{
server.InterceptingPublishAsync -= Broker_InterceptingPublishAsync;
Serilog.Log.Verbose("MQTTnet clearing, removed events");
}
cancellationTokenSource?.Cancel();
cancellationTokenSource = null;
Serilog.Log.Verbose("MQTTnet clearing, cancelled async token");
if (server == null)
return;
// broker?.StopAsync().GetAwaiter().GetResult(); // this line was freezing Unity editor, so calling Task.Run().Wait() instead
try
{
var stopTask = Task.Run(() => server.StopAsync());
if (!stopTask.Wait(TimeSpan.FromSeconds(5))) // give it five secs to complete
{
Serilog.Log.Error("MQTTnet broker.StopAsync timed out.");
}
}
catch (Exception ex)
{
Serilog.Log.Error(ex, "MQTTnet broker.StopAsync failed.");
}
Serilog.Log.Verbose("MQTTnet clearing, stopped broker");
try
{
server.Dispose();
}
catch (Exception ex)
{
Serilog.Log.Warning(ex, "MQTTnet broker.Dispose failed.");
}
server = null;
broker = null;
Serilog.Log.Debug("MQTTnet clearing, cleared");
}
string SerializeObject<T>(T obj)
where T : class
{
// Odin cant serialize string arrays, https://github.com/TeamSirenix/odin-serializer/issues/26
//var buffer = OdinSerializer.SerializationUtility.SerializeValue<T>(obj, OdinSerializer.DataFormat.JSON);
//var str = System.Text.Encoding.UTF8.GetString(buffer, 0, buffer.Length);
// Newtonsoft works fine, but needs package reference
//var str = Newtonsoft.Json.JsonConvert.SerializeObject(obj);
// not working
//var str = EditorJsonUtility.ToJson(obj);
// needs nuget
//System.Text.Json.JsonSerializer;
//var str = TinyJson.JsonWriter.ToJson(obj);
//var str = Meryel.UnityCodeAssist.ProjectData.LitJson.JsonMapper.ToJson(obj);
var str = Newtonsoft.Json.JsonConvert.SerializeObject(obj);
return str;
}
void SendAux(Synchronizer.Model.IMessage message, bool logContent = true)
{
if (message == null)
return;
SendAux(message.GetType().Name, message, logContent);
}
void SendAux(string messageType, object content, bool logContent = true)
{
if (logContent)
Serilog.Log.Debug("Publishing {MessageType} {@Content}", messageType, content);
else
Serilog.Log.Debug("Publishing {MessageType}", messageType);
var publisher = broker;
if (publisher != null)
//publisher.SendMoreFrame(messageType).SendFrame(SerializeObject(content));
{
var applicationMessage = new MqttApplicationMessageBuilder()
.WithTopic("sc/" + messageType) // sc/ => server->client message
.WithRetainFlag(false)
.WithQualityOfServiceLevel(MqttQualityOfServiceLevel.AtMostOnce)
.WithPayload(SerializeObject(content))
.Build();
//broker?.InjectApplicationMessage(new InjectedMqttApplicationMessage(applicationMessage), cancellationTokenSource?.Token ?? default).GetAwaiter().GetResult();
broker?.InjectApplicationMessage(new InjectedMqttApplicationMessage(applicationMessage), cancellationTokenSource?.Token ?? default);
}
else
Serilog.Log.Error("Publisher socket is null");
}
public void SendConnect()
{
var connect = Self;
SendAux(connect);
}
public void SendDisconnect()
{
var disconnect = new Synchronizer.Model.Disconnect()
{
ModelVersion = Self.ModelVersion,
ProjectPath = Self.ProjectPath,
ProjectName = Self.ProjectName,
ContactInfo = Self.ContactInfo,
AssemblyVersion = Self.AssemblyVersion,
LiteOrFull = Self.LiteOrFull,
NodeKind = Self.NodeKind,
ClientId = Self.ClientId,
};
SendAux(disconnect);
}
public void SendConnectionInfo()
{
var connectionInfo = new Synchronizer.Model.ConnectionInfo()
{
ModelVersion = Self.ModelVersion,
ProjectPath = Self.ProjectPath,
ProjectName = Self.ProjectName,
ContactInfo = Self.ContactInfo,
AssemblyVersion = Self.AssemblyVersion,
LiteOrFull = Self.LiteOrFull,
NodeKind = Self.NodeKind,
ClientId = Self.ClientId,
};
SendAux(connectionInfo);
}
public void SendHandshake()
{
var handshake = new Synchronizer.Model.Handshake();
SendAux(handshake);
}
public void SendRequestInternalLog()
{
var requestInternalLog = new Synchronizer.Model.RequestInternalLog();
SendAux(requestInternalLog);
}
public void SendRequestUpdate(string app, string path, bool isInteractive)
{
var requestUpdate = new Synchronizer.Model.RequestUpdate()
{
App = app,
Path = path,
IsInteractive = isInteractive,
};
SendAux(requestUpdate);
}
public void SendInternalLog()
{
var internalLog = new Synchronizer.Model.InternalLog()
{
LogContent = Logger.ELogger.GetInternalLogContent(),
};
SendAux(internalLog, logContent: false);
}
void SendStringArrayAux(string id, string[] array)
{
var stringArray = new Synchronizer.Model.StringArray()
{
Id = id,
Array = array,
};
SendAux(stringArray);
}
void SendStringArrayContainerAux(params (string id, string[] array)[] container)
{
var stringArrayContainer = new Synchronizer.Model.StringArrayContainer()
{
Container = new Synchronizer.Model.StringArray[container.Length],
};
for (int i = 0; i < container.Length; i++)
{
stringArrayContainer.Container[i] = new Synchronizer.Model.StringArray
{
Id = container[i].id,
Array = container[i].array
};
}
SendAux(stringArrayContainer);
}
public void SendTags(string[] tags) =>
SendStringArrayAux(Synchronizer.Model.Ids.Tags, tags);
public void SendLayers(string[] layerNames, string[] layerIndices)
{
SendStringArrayContainerAux(
(Synchronizer.Model.Ids.Layers, layerNames),
(Synchronizer.Model.Ids.LayerIndices, layerIndices));
}
public void SendSortingLayers(string[] sortingLayers, string[] sortingLayerIds, string[] sortingLayerValues)
{
SendStringArrayContainerAux(
(Synchronizer.Model.Ids.SortingLayers, sortingLayers),
(Synchronizer.Model.Ids.SortingLayerIds, sortingLayerIds),
(Synchronizer.Model.Ids.SortingLayerValues, sortingLayerValues));
}
public void SendRenderingLayers(string[] renderingLayers, string[] renderingLayerIndices)
{
SendStringArrayContainerAux(
(Synchronizer.Model.Ids.RenderingLayers, renderingLayers),
(Synchronizer.Model.Ids.RenderingLayerIndices, renderingLayerIndices));
}
public void SendPlayerPrefs(string[] playerPrefKeys, string[] playerPrefValues,
string[] playerPrefStringKeys, string[] playerPrefIntegerKeys, string[] playerPrefFloatKeys)
{
SendStringArrayContainerAux(
(Synchronizer.Model.Ids.PlayerPrefKeys, playerPrefKeys),
(Synchronizer.Model.Ids.PlayerPrefValues, playerPrefValues),
(Synchronizer.Model.Ids.PlayerPrefStringKeys, playerPrefStringKeys),
(Synchronizer.Model.Ids.PlayerPrefIntegerKeys, playerPrefIntegerKeys),
(Synchronizer.Model.Ids.PlayerPrefFloatKeys, playerPrefFloatKeys)
);
}
public void SendEditorPrefs(string[] editorPrefKeys, string[] editorPrefValues,
string[] editorPrefStringKeys, string[] editorPrefIntegerKeys, string[] editorPrefFloatKeys,
string[] editorPrefBooleanKeys)
{
SendStringArrayContainerAux(
(Synchronizer.Model.Ids.EditorPrefKeys, editorPrefKeys),
(Synchronizer.Model.Ids.EditorPrefValues, editorPrefValues),
(Synchronizer.Model.Ids.EditorPrefStringKeys, editorPrefStringKeys),
(Synchronizer.Model.Ids.EditorPrefIntegerKeys, editorPrefIntegerKeys),
(Synchronizer.Model.Ids.EditorPrefFloatKeys, editorPrefFloatKeys),
(Synchronizer.Model.Ids.EditorPrefBooleanKeys, editorPrefBooleanKeys)
);
}
public void SendInputManager(string[] axisNames, string[] axisInfos, string[] buttonKeys, string[] buttonAxis, string[] joystickNames)
{
SendStringArrayContainerAux(
(Synchronizer.Model.Ids.InputManagerAxes, axisNames),
(Synchronizer.Model.Ids.InputManagerAxisInfos, axisInfos),
(Synchronizer.Model.Ids.InputManagerButtonKeys, buttonKeys),
(Synchronizer.Model.Ids.InputManagerButtonAxis, buttonAxis),
(Synchronizer.Model.Ids.InputManagerJoystickNames, joystickNames)
);
}
public void SendSceneList(string[] sceneNames, string[] scenePaths, string[] sceneBuildIndices,
string[] sceneNamesAndPaths, string[] scenePathsAndNames)
{
SendStringArrayContainerAux(
(Synchronizer.Model.Ids.SceneNames, sceneNames),
(Synchronizer.Model.Ids.ScenePaths, scenePaths),
(Synchronizer.Model.Ids.SceneBuildIndices, sceneBuildIndices),
(Synchronizer.Model.Ids.SceneNamesAndPaths, sceneNamesAndPaths),
(Synchronizer.Model.Ids.ScenePathsAndNames, scenePathsAndNames)
);
}
public void SendScriptMissing(string component)
{
var scriptMissing = new Synchronizer.Model.ScriptMissing()
{
Component = component,
};
SendAux(scriptMissing);
}
public void SendComponentHumanTrait(string[] bones, string[] muscles)
{
//var humanTrait = new Synchronizer.Model.Components.HumanTrait();
var boneIndices = new string[bones.Length];
var boneNames = new string[bones.Length];
for (int i = 0; i < bones.Length; i++)
{
boneIndices[i] = i.ToString();
boneNames[i] = bones[i];
}
var muscleIndices = new string[muscles.Length];
var muscleNames = new string[muscles.Length];
for (int i = 0; i < muscles.Length; i++)
{
muscleIndices[i] = i.ToString();
muscleNames[i] = muscles[i];
}
SendStringArrayContainerAux(
(Synchronizer.Model.Ids.AnimationHumanBones, boneNames),
(Synchronizer.Model.Ids.AnimationHumanBoneIndices, boneIndices),
(Synchronizer.Model.Ids.AnimationHumanMuscles, muscleNames),
(Synchronizer.Model.Ids.AnimationHumanMuscleIndices, muscleIndices)
);
}
public void SendShaderGlobalKeywords()
{
SendStringArrayAux(Synchronizer.Model.Ids.ShaderGlobalKeywords, Shader.globalKeywords.Select(k => k.name).ToArray());
}
public void SendGameObject(GameObject go)
{
if (!go)
return;
Serilog.Log.Debug("SendGO: {GoName}", go.name);
var dataOfSelf = go.ToSyncModel(priority:10000);
if (dataOfSelf != null)
SendAux(dataOfSelf);
var dataOfHierarchy = go.ToSyncModelOfHierarchy();
if (dataOfHierarchy != null)
{
foreach (var doh in dataOfHierarchy)
SendAux(doh);
}
var dataOfComponents = go.ToSyncModelOfComponents();
if (dataOfComponents != null)
{
foreach (var doc in dataOfComponents)
SendAux(doc);
}
var dataOfComponentAnimator = go.ToSyncModelOfComponentAnimator();
if (dataOfComponentAnimator != null)
SendAux(dataOfComponentAnimator);
var dataOfComponentAnimation = go.ToSyncModelOfComponentAnimation();
if (dataOfComponentAnimation != null)
SendAux(dataOfComponentAnimation);
var dataOfComponentMaterial = go.ToSyncModelOfComponentMaterial();
if (dataOfComponentMaterial != null)
SendAux(dataOfComponentMaterial);
}
public void SendScriptableObject(ScriptableObject so)
{
Serilog.Log.Debug("SendSO: {SoName}", so.name);
var dataOfSo = so.ToSyncModel();
if (dataOfSo != null)
SendAux(dataOfSo);
}
public void SendAnalyticsEvent(string type, string content)
{
var analyticsEvent = new Synchronizer.Model.AnalyticsEvent()
{
EventType = type,
EventContent = content
};
SendAux(analyticsEvent);
}
public void SendErrorReport(string errorMessage, string stack, string type)
{
var errorReport = new Synchronizer.Model.ErrorReport()
{
ErrorMessage = errorMessage,
ErrorStack = stack,
ErrorType = type,
};
SendAux(errorReport);
}
public void SendRequestVerboseType(string type, string docPath)
{
var requestVerboseType = new Synchronizer.Model.RequestVerboseType()
{
Type = type,
DocPath = docPath,
};
SendAux(requestVerboseType);
}
public void ForwardRelayMessage(Synchronizer.Model.IRelayMessage relayMessage)
{
SendAux(relayMessage);
}
string Synchronizer.Model.IProcessor.Serialize<T>(T value)
{
//return System.Text.Json.JsonSerializer.Serialize<T>(value);
//return Newtonsoft.Json.JsonConvert.SerializeObject(value);
return SerializeObject(value);
}
T Synchronizer.Model.IProcessor.Deserialize<T>(string data)
{
//return System.Text.Json.JsonSerializer.Deserialize<T>(data)!;
//return Newtonsoft.Json.JsonConvert.DeserializeObject<T>(data)!;
//return TinyJson.JsonParser.FromJson<T>(data)!;
//return Meryel.UnityCodeAssist.ProjectData.LitJson.JsonMapper.ToObject<T>(data);
return Newtonsoft.Json.JsonConvert.DeserializeObject<T>(data)!;
//byte[] buffer = System.Text.Encoding.UTF8.GetBytes(data);
//T val = OdinSerializer.SerializationUtility.DeserializeValue<T>(buffer, OdinSerializer.DataFormat.JSON);
//return val;
}
//**--make sure all Synchronizer.Model.IProcessor.Process methods are thread-safe
// a new client has connected
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.Connect connect)
{
if (connect.ModelVersion != Self.ModelVersion)
{
Serilog.Log.Error("Version mismatch with {ContactInfo}. Please update your Unity asset and reinstall the Visual Studio/VS Code extension. {ContactModel} != {SelfModel}", connect.ContactInfo, connect.ModelVersion, Self.ModelVersion);
return;
}
if (connect.ProjectPath != Self.ProjectPath)
{
Serilog.Log.Error("Project mismatch with {ProjectName}. '{ConnectPath}' != '{SelfPath}'", connect.ProjectName, connect.ProjectPath, Self.ProjectPath);
return;
}
if (!string.IsNullOrEmpty(connect.LiteOrFull) && connect.LiteOrFull != Self.LiteOrFull)
{
if (connect.LiteOrFull == "Lite")
{
//**-- upgrade vsix to full here //**--//**--
}
}
var hasClient = _clients.TryGetValue(connect.ClientId, out var client);
if (!hasClient)
_clients[connect.ClientId] = connect;
else
{
// LiteOrFull field might be updated
client.ModelVersion = connect.ModelVersion;
client.ProjectPath = connect.ProjectPath;
client.ProjectName = connect.ProjectName;
client.ContactInfo = connect.ContactInfo;
client.AssemblyVersion = connect.AssemblyVersion;
client.LiteOrFull = connect.LiteOrFull;
client.NodeKind = connect.NodeKind;
client.ClientId = connect.ClientId;
}
SendHandshake();
if (ScriptFinder.GetActiveGameObject(out var activeGO))
SendGameObject(activeGO);
Assister.SendTagsAndLayers();
}
// a new client is online and requesting connection
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RequestConnect requestConnect)
{
SendConnect();
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.Disconnect disconnect)
{
var removed = _clients.TryRemove(disconnect.ClientId, out var client);
Serilog.Log.Debug("Synchronizer.Model.Disconnect {ClientId} {Removed}", disconnect.ClientId, removed);
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.ConnectionInfo connectionInfo)
{
if (connectionInfo.ModelVersion != Self.ModelVersion)
{
Serilog.Log.Error("Version mismatch with {ContactInfo}. Please update your Unity asset and reinstall the Visual Studio/VS Code extension. {ContactModel} != {SelfModel}", connectionInfo.ContactInfo, connectionInfo.ModelVersion, Self.ModelVersion);
return;
}
if (connectionInfo.ProjectPath != Self.ProjectPath)
{
Serilog.Log.Error("Project mismatch with {ProjectName}. '{ConnectPath}' != '{SelfPath}'", connectionInfo.ProjectName, connectionInfo.ProjectPath, Self.ProjectPath);
return;
}
if (!_clients.TryGetValue(connectionInfo.ClientId, out _))
{
SendConnect();
}
else
{
SendHandshake();
if (ScriptFinder.GetActiveGameObject(out var activeGO))
SendGameObject(activeGO);
Assister.SendTagsAndLayers();
}
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RequestConnectionInfo requestConnectionInfo)
{
SendConnectionInfo();
}
/*
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.Layers layers)
{
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.Tags tags)
{
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.SortingLayers sortingLayers)
{
}*/
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.StringArray stringArray)
{
Serilog.Log.Warning("Unity/Server shouldn't call Synchronizer.Model.IProcessor.Process(Synchronizer.Model.StringArray)");
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.StringArrayContainer stringArrayContainer)
{
Serilog.Log.Warning("Unity/Server shouldn't call Synchronizer.Model.IProcessor.Process(Synchronizer.Model.StringArrayContainer)");
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.GameObject gameObject)
{
Serilog.Log.Warning("Unity/Server shouldn't call Synchronizer.Model.IProcessor.Process(Synchronizer.Model.GameObject)");
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.ComponentData component)
{
Serilog.Log.Warning("Unity/Server shouldn't call Synchronizer.Model.IProcessor.Process(Synchronizer.Model.ComponentData)");
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.Component_Animator component_Animator)
{
Serilog.Log.Warning("Unity/Server shouldn't call Synchronizer.Model.IProcessor.Process(Synchronizer.Model.Component_Animator)");
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.Component_Animation component_Animation)
{
Serilog.Log.Warning("Unity/Server shouldn't call Synchronizer.Model.IProcessor.Process(Synchronizer.Model.Component_Animation)");
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.Component_Material component_Material)
{
Serilog.Log.Warning("Unity/Server shouldn't call Synchronizer.Model.IProcessor.Process(Synchronizer.Model.Component_Material)");
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RequestScript requestScript)
{
if (requestScript.DeclaredTypes == null || requestScript.DeclaredTypes.Length == 0)
return;
var documentPath = requestScript.DocumentPath;
foreach (var declaredType in requestScript.DeclaredTypes)
{
if (ScriptFinder.FindInstanceOfType(declaredType, documentPath, out var go, out var so))
{
if (go != null)
SendGameObject(go);
else if (so != null)
SendScriptableObject(so);
else
Serilog.Log.Warning("Invalid instance of type");
}
else
{
SendScriptMissing(declaredType);
}
}
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RequestScriptFast requestScriptFast)
{
var documentPath = requestScriptFast.DocumentPath;
//**--namespace?
var possiblyDeclaredType = Path.GetFileNameWithoutExtension(documentPath);
if (ScriptFinder.FindInstanceOfType(possiblyDeclaredType, documentPath, out var go, out var so))
{
if (go != null)
SendGameObject(go);
else if (so != null)
SendScriptableObject(so);
else
Serilog.Log.Warning("Invalid instance of type");
}
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.ScriptMissing scriptMissing)
{
Serilog.Log.Warning("Unity/Server shouldn't call Synchronizer.Model.IProcessor.Process(Synchronizer.Model.ScriptMissing)");
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.Handshake handshake)
{
// Do nothing
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RequestInternalLog requestInternalLog)
{
SendInternalLog();
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.InternalLog internalLog)
{
Logger.ELogger.VsInternalLog = internalLog.LogContent;
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.AnalyticsEvent analyticsEvent)
{
Serilog.Log.Warning("Unity/Server shouldn't call Synchronizer.Model.IProcessor.Process(Synchronizer.Model.AnalyticsEvent)");
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.ErrorReport errorReport)
{
Serilog.Log.Warning("Unity/Server shouldn't call Synchronizer.Model.IProcessor.Process(Synchronizer.Model.ErrorReport)");
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RequestVerboseType requestVerboseType)
{
Serilog.Log.Warning("Unity/Server shouldn't call Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RequestVerboseType)");
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RequestLazyLoad requestLazyLoad)
{
Monitor.LazyLoad(requestLazyLoad.Category);
}
internal Synchronizer.Model.RequestUpdate? DelayedRequestUpdate { get; private set; }
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RequestUpdate requestUpdate)
{
if (requestUpdate.App != "Unity" && requestUpdate.App != "SystemBinariesForDotNetStandard20")
return;
// cannot import package in play mode, so delay it
if (EditorApplication.isPlayingOrWillChangePlaymode)
{
Serilog.Log.Information("Cannot import package in play mode, please exit play mode to update");
DelayedRequestUpdate = requestUpdate;
return;
}
DelayedRequestUpdate = null;
// let unity update the package, don't unzip it, to prevent file already in use and other issues
AssetDatabase.ImportPackage(requestUpdate.Path, requestUpdate.IsInteractive);
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RelayDocumentShow relayDocumentShow)
{
ForwardRelayMessage(relayDocumentShow);
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RelayDocumentSave relayDocumentSave)
{
ForwardRelayMessage(relayDocumentSave);
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RelayDocumentViewportChanged relayDocumentViewportChanged)
{
ForwardRelayMessage(relayDocumentViewportChanged);
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RelayLogMessage relayLogMessage)
{
ForwardRelayMessage(relayLogMessage);
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RelayUpdateExport relayUpdateExport)
{
ForwardRelayMessage(relayUpdateExport);
}
void Synchronizer.Model.IProcessor.Process(Synchronizer.Model.RelayAdornmentText relayAdornmentText)
{
ForwardRelayMessage(relayAdornmentText);
}
}
}