Files
MobileShooter/Assets/Darkmatter/Code/Domain/Enemy/EnemyController.cs
2025-12-31 17:14:20 -08:00

22 lines
377 B
C#

using UnityEngine;
using VContainer;
using VContainer.Unity;
namespace Darkmatter.Domain
{
public class EnemyController : IStartable, ITickable
{
[Inject] EnemyStateMachine esm;
public void Start()
{
esm.ChangeState(new PatrolState(esm));
}
public void Tick()
{
esm.Update();
}
}
}