18 lines
370 B
C#
18 lines
370 B
C#
using Darkmatter.Core;
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using UnityEngine;
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namespace Darkmatter.Presentation
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{
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public abstract class HumonoidAnim : MonoBehaviour, IHumonoidAnim
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{
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public Animator animator;
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protected readonly int jumpHash = Animator.StringToHash("Jump");
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public void PlayJumpAnim()
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{
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animator.SetTrigger(jumpHash);
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}
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}
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}
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