Files
MobileShooter/Assets/Darkmatter/Code/Presentation/Animation/HumonoidAnim.cs
2025-12-31 17:14:20 -08:00

18 lines
370 B
C#

using Darkmatter.Core;
using UnityEngine;
namespace Darkmatter.Presentation
{
public abstract class HumonoidAnim : MonoBehaviour, IHumonoidAnim
{
public Animator animator;
protected readonly int jumpHash = Animator.StringToHash("Jump");
public void PlayJumpAnim()
{
animator.SetTrigger(jumpHash);
}
}
}