24 lines
495 B
C#
24 lines
495 B
C#
using Darkmatter.Core;
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using UnityEngine;
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namespace Darkmatter.Domain
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{
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public abstract class WeaponBase : MonoBehaviour, IWeapon
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{
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public abstract bool canAttack { get; }
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public abstract string WeaponName {get; }
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public virtual int AmmoCount { get; set; }
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public int maxAmmoCount { get; private set; } = 40;
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public abstract void Attack();
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public virtual void Reload()
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{
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Debug.Log("Reloading");
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}
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}
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}
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