Files
MobileShooter/Assets/Darkmatter/Code/Domain/Enemy/EnemyController.cs
2025-12-31 22:09:12 +05:45

27 lines
464 B
C#

using UnityEngine;
using VContainer;
using VContainer.Unity;
namespace Darkmatter.Domain
{
public class EnemyController : MonoBehaviour
{
EnemyStateMachine esm;
public void Initialize(EnemyStateMachine esm)
{
this.esm = esm;
}
public void Start()
{
esm.ChangeState(new PatrolState(esm));
}
public void Update()
{
esm.Update();
}
}
}