files arranged using assembly defn
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22
Assets/DarkMatter/Code/Presentation/UI/PauseScreenView.cs
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22
Assets/DarkMatter/Code/Presentation/UI/PauseScreenView.cs
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using UnityEngine;
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using UnityEngine.UI;
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namespace Darkmatter.Presentation
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{
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public class PauseScreenView : MonoBehaviour
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{
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[SerializeField] public GameObject pauseScreen;
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public Button resumeBtn;
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public Button restartBtn;
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public void Show()
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{
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pauseScreen.SetActive(true);
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}
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public void Hide()
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{
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pauseScreen.SetActive(false);
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}
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}
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}
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