input refactored
This commit is contained in:
@@ -116,8 +116,8 @@ Material:
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.98039216, g: 0.40243432, b: 0.050980378, a: 1}
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- _Color: {r: 0.98039216, g: 0.4024343, b: 0.05098036, a: 1}
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- _BaseColor: {r: 0.55360657, g: 0.6886792, b: 0.12019401, a: 1}
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- _Color: {r: 0.55360657, g: 0.6886792, b: 0.12019398, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -116,8 +116,8 @@ Material:
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0, g: 0, b: 0, a: 1}
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- _Color: {r: 0, g: 0, b: 0, a: 1}
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- _BaseColor: {r: 0.8584906, g: 0.09138395, b: 0.08503916, a: 1}
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- _Color: {r: 0.8584906, g: 0.09138393, b: 0.08503913, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -116,8 +116,8 @@ Material:
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColor: {r: 0, g: 0, b: 0, a: 1}
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- _Color: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -12404,14 +12404,14 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
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m_Material: {fileID: 0}
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m_Color: {r: 0.7924528, g: 0.7924528, b: 0.7924528, a: 1}
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m_Color: {r: 0.5660378, g: 0.5660378, b: 0.5660378, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 0e80aeef40cacfd48992718e49d75fac, type: 3}
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m_Sprite: {fileID: 21300000, guid: 1f9987f7b014f424e9fcea3949340146, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@@ -13369,7 +13369,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1613812280
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RectTransform:
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m_ObjectHideFlags: 0
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@@ -1,4 +1,5 @@
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using System;
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using Unity.Mathematics;
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using UnityEngine;
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using UnityEngine.InputSystem;
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@@ -15,8 +16,6 @@ public class InputReaderSO : ScriptableObject, GameInputAction.IPlayerActions ,
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}
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public bool isMouseButtonPressed { get;private set; }
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private bool blockedInput = false;
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private Vector2 _dragInput;
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private GameInputAction action;
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@@ -8,7 +8,9 @@ public class PlatformManager : MonoBehaviour,IPlatformManager
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private float yPos = 0f;
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public float rotSpeed = 5f;
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private float rotAmount;
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private float targetRotAmount;
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private float smoothRotAmount;
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private void Start()
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{
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@@ -26,7 +28,18 @@ public class PlatformManager : MonoBehaviour,IPlatformManager
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}
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private void LateUpdate()
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{
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transform.Rotate(Vector3.up * rotAmount);
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#if UNITY_EDITOR || UNITY_STANDALONE
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if (!inputReader.isMouseButtonPressed) return;
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#endif
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smoothRotAmount = Mathf.MoveTowards(
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smoothRotAmount,
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targetRotAmount,
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Time.deltaTime * 80f
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);
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transform.Rotate(Vector3.up * smoothRotAmount, Space.World);
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}
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void ShowPlatforms()
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{
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@@ -47,18 +60,11 @@ public class PlatformManager : MonoBehaviour,IPlatformManager
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private void HandleDrag(Vector2 drag)
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{
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rotAmount = -drag.normalized.x * rotSpeed;
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float raw = drag.x / Screen.width;
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//#if UNITY_EDITOR || UNITY_STANDALONE
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// if (!inputReader.isMouseButtonPressed) return;
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// transform.Rotate(Vector3.up * rotAmount);
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//#elif UNITY_IOS || UNITY_ANDROID
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// transform.Rotate(Vector3.up * rotAmount * DPI);
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//#endif
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//transform.Rotate(Vector3.up * rotAmount);
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targetRotAmount = -raw * rotSpeed * 180f;
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targetRotAmount = Mathf.Clamp(targetRotAmount, -10f,10f);
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}
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}
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@@ -12,6 +12,7 @@ public class DeathScreenController:IDeathScreenController
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[Inject] private IInputReader IinputReader;
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[Inject] private IAudioController IaudioController;
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[Inject] private IGameSession IgameSession;
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[Inject] private IGameScreenController IgameScreenController;
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public DeathScreenController(DeathScreenView _deathScreenView)
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{
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deathScreenView = _deathScreenView;
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@@ -21,6 +22,7 @@ public class DeathScreenController:IDeathScreenController
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public void ShowDeathScreen()
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{
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IgameScreenController.HideGameScreen();
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deathScreenView.Show(IscoreService.score,IscoreService.highScore);
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}
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@@ -38,6 +40,7 @@ public class DeathScreenController:IDeathScreenController
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Debug.Log("Restart Button Clicked");
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IinputReader.UnlockInput();
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IaudioController.PlayBtnPressedSound();
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IgameSession.showStartScreen = false;
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SceneManager.LoadScene(0);
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}
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}
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@@ -33,6 +33,11 @@ public class GameScreenController: IGameScreenController
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gameScreenView.Show();
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}
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public void HideGameScreen()
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{
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gameScreenView.Hide();
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}
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public void OnPauseButtonClicked()
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{
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IaudioController.PlayBtnPressedSound();
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@@ -45,4 +50,5 @@ public class GameScreenController: IGameScreenController
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public interface IGameScreenController {
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void ShowGameScreen();
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void HideGameScreen();
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}
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@@ -8,6 +8,7 @@ public class PauseScreenController:IPauseScreenController
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private PauseScreenView pauseScreenView;
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[Inject] private IInputReader IinputReader;
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[Inject] private IAudioController IaudioController;
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[Inject] private IGameSession IgameSession;
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public PauseScreenController(PauseScreenView _pauseScreenView)
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{
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@@ -26,6 +27,7 @@ public class PauseScreenController:IPauseScreenController
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Time.timeScale = 1.0f;
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IinputReader.UnlockInput();
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IaudioController.PlayBtnPressedSound();
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IgameSession.showStartScreen = false;
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SceneManager.LoadScene(0); //Restart This Scene
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}
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@@ -548,8 +548,8 @@ PlayerSettings:
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m_APIs: 10000000
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m_Automatic: 1
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- m_BuildTarget: AndroidPlayer
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m_APIs: 0b00000015000000
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m_Automatic: 1
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m_APIs: 0b000000
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m_Automatic: 0
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m_BuildTargetVRSettings: []
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m_DefaultShaderChunkSizeInMB: 16
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m_DefaultShaderChunkCount: 0
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