input refactored
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@@ -116,8 +116,8 @@ Material:
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0.98039216, g: 0.40243432, b: 0.050980378, a: 1}
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- _Color: {r: 0.98039216, g: 0.4024343, b: 0.05098036, a: 1}
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- _BaseColor: {r: 0.55360657, g: 0.6886792, b: 0.12019401, a: 1}
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- _Color: {r: 0.55360657, g: 0.6886792, b: 0.12019398, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -116,8 +116,8 @@ Material:
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 0, g: 0, b: 0, a: 1}
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- _Color: {r: 0, g: 0, b: 0, a: 1}
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- _BaseColor: {r: 0.8584906, g: 0.09138395, b: 0.08503916, a: 1}
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- _Color: {r: 0.8584906, g: 0.09138393, b: 0.08503913, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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@@ -116,8 +116,8 @@ Material:
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- _XRMotionVectorsPass: 1
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- _ZWrite: 1
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m_Colors:
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- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _BaseColor: {r: 0, g: 0, b: 0, a: 1}
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- _Color: {r: 0, g: 0, b: 0, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
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m_BuildTextureStacks: []
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