input refactored
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@@ -12404,14 +12404,14 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
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m_Material: {fileID: 0}
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m_Color: {r: 0.7924528, g: 0.7924528, b: 0.7924528, a: 1}
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m_Color: {r: 0.5660378, g: 0.5660378, b: 0.5660378, a: 1}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_Sprite: {fileID: 21300000, guid: 0e80aeef40cacfd48992718e49d75fac, type: 3}
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m_Sprite: {fileID: 21300000, guid: 1f9987f7b014f424e9fcea3949340146, type: 3}
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m_Type: 0
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m_PreserveAspect: 0
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m_FillCenter: 1
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@@ -13369,7 +13369,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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m_IsActive: 0
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--- !u!224 &1613812280
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RectTransform:
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m_ObjectHideFlags: 0
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