input refactored

This commit is contained in:
Mausham
2025-12-15 21:51:34 +05:45
parent a166fe2861
commit 05287c4b73
10 changed files with 41 additions and 25 deletions

View File

@@ -12404,14 +12404,14 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.UI.Image
m_Material: {fileID: 0}
m_Color: {r: 0.7924528, g: 0.7924528, b: 0.7924528, a: 1}
m_Color: {r: 0.5660378, g: 0.5660378, b: 0.5660378, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 0e80aeef40cacfd48992718e49d75fac, type: 3}
m_Sprite: {fileID: 21300000, guid: 1f9987f7b014f424e9fcea3949340146, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@@ -13369,7 +13369,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &1613812280
RectTransform:
m_ObjectHideFlags: 0