input refactored
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@@ -1,4 +1,5 @@
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using System;
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using Unity.Mathematics;
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using UnityEngine;
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using UnityEngine.InputSystem;
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@@ -15,8 +16,6 @@ public class InputReaderSO : ScriptableObject, GameInputAction.IPlayerActions ,
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}
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public bool isMouseButtonPressed { get;private set; }
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private bool blockedInput = false;
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private Vector2 _dragInput;
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private GameInputAction action;
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