added sounds
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24
Assets/Scripts/AudioScripts/AudioController.cs
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24
Assets/Scripts/AudioScripts/AudioController.cs
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using UnityEngine;
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public class AudioController : MonoBehaviour
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{
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[SerializeField] private AudioSource MusicSource;
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[SerializeField] private AudioSource SFXSource;
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public AudioClip backgroundMusicClip;
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public AudioClip jumpClip;
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public AudioClip deathClip;
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public AudioClip BtnPressedClip;
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private void Start()
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{
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MusicSource.clip = backgroundMusicClip;
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MusicSource.loop = true;
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MusicSource.Play();
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}
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public void PlaySfx(AudioClip clip)
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{
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SFXSource.PlayOneShot(clip);
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}
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}
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