Files
HelixJump/Assets/Scripts/AudioScripts/AudioController.cs
2025-12-14 22:51:43 +05:45

25 lines
555 B
C#

using UnityEngine;
public class AudioController : MonoBehaviour
{
[SerializeField] private AudioSource MusicSource;
[SerializeField] private AudioSource SFXSource;
public AudioClip backgroundMusicClip;
public AudioClip jumpClip;
public AudioClip deathClip;
public AudioClip BtnPressedClip;
private void Start()
{
MusicSource.clip = backgroundMusicClip;
MusicSource.loop = true;
MusicSource.Play();
}
public void PlaySfx(AudioClip clip)
{
SFXSource.PlayOneShot(clip);
}
}